Berserker

Honor Seeker- by S. Robles ©2017 v1.0

Summary The Honor-Seeker is the noblest Berserker insofar as whom they slay and why, acting with a profound sense of direction and justice. These fighters rally against those who oppress other that cannot defend themselves, and the Berserker dispenses upon them ungodly amounts of carnage. A friend of the weak and enemy to those who would disenfranchise them, often an Honor-Seeker will roam from place-to-place to train militiamen to better defend their homes, or better yet become Honor-Seekers themselves. Often times, they dedicate themselves to the teachings of Kaal, or the Spirits of War or Valor.

Class Skills Roaring Inspiration

The Honor-Seeker is a great many things, a general, a commander, a leader, and a hero. Throughout their travels, they gain the personality and dedication to their cause in order to inspire others with their own glorious rage. When in battle for a cause they believe in (i.e.: Not just some random bar brawl), the Honor-Seeker has a +15% to hit, and grants their allies who believe similarly the same bonus to their melee attacks, along with a party-wide 65% resistance to fear.

The Hero's Way

The Honor-Seeker’s body is a temple to their cause, sullied with the scars of their many battles. These scars are something more though, containing trace remnants of memory and power. Similarly to how an Artifact gains strength as it ages, so do the Honor-Seeker’s flesh and bone. Once per day, they may call upon this quirk to empower them with imprinted might. This roundabout blessing conveys a +20% to hit and temporary invulnerability to damage, that lasts for the remainder of the combat scenario. Ignoring all but outright lethal damage, the Honor-Seeker will continue to fight until either they or the enemy are dead. However, upon combat’s resolution the Honor-Seeker is rendered weak from the strain and may only fight in self-defense at -20% to hit until they take half a day to rest.

Brand of Honor

Unlike other Berserkers, the Honor-Seeker is the only one capable of calling upon the Divine for aid. While rarely done outside dramatically dishonorable circumstances, they may offer a prayer to whomever they worship to even an imbalance on the battlefield with a base 50% success rate. Be it the enemy raining gunfire and mortar upon helpless militiamen, a massive skew in numbers between the two sides, or a trap that prevents retaliation, if the prayer is answered something subtle will upset the odds in some way to even the playing field. These prayers are not meant to be directed any one individual, be they friend or foe, but to alter the battlefield when dishonorable tactics or the whims of fate might otherwise doom the cause they champion. An Honor-Seeker's success rate begins at 45%, however they may add 1/5th of whatever Divine spell hit bonuses they possess -- via racial abilities or trinkets on their person -- to it.