Rules

Trade Skill Crafting - by B. Kellestine and K. Johnson ©2016

Tradeskill Crafting Rules

Crafting through tradeskills are done by rolls on one day of the week, Tuesday those players who have sheeted characters currently in play are able to design a crafted item which their character's Tradeskill allows them to make. This item is submitted to one of the Operators in the channel on Tuesday and that operator helps the player by supervising the rolls required to make the item, balance the item, assist in statting and approve the item on completion.

Because this is a manual process on all sides there are a few rules that follow: 

  1. Tradeskill rolls are done on Tuesdays, preparing for the rolls in advance is allowed and suggested but no questions regarding crafting outside of basic process questions should be posed to an OP before Tuesday. 

  2. Play out your prep IC, this is the best place to get feedback and ideas for your crafting. Play things out! It encourages people to help you and it encourages role play which is why we're all here! Being inactive and then showing up only for roll day means you get less chance to brainstorm with people on things that might be necessary to the current story. Ops reserve the right to decline your roll based on IC activity either of the player or character involved.

  3. If you are unable to get the attention of an OP on roll day or there are circumstances that make them unavailable there will be options to make up these rolls, but if you are unable to make the roll because of issues in your own schedule ability to roll for items on a day other than Tuesday is an GM's choice. 

  4. You don't -have- to roll. If you have no clue what to make for your character, you've no reason to craft, or you have no inspiration on an item, then don't roll. Feel free to ask your fellow players for suggestions but don't ask a OP to design an item for you because you can't come up with something. 

  5. It is not the job of a OP to write your item for you, this is something that you are making for yourself or for another player, you are responsible for writing it. 

  6. When you submit your roll information to an op, the following details about that roll should be included in the attached formatting. This is to avoid unnecessary vaguery or misunderstandings in what it is that you're requesting. If you can't provide this information, you're not ready to roll. 

  7. Tradeskill rolls, much like combat rolls, come with the chance of critical successes and critical failures. In the event of one of these rolls it will be the choice of the GM how to handle this. While due reference will be taken to the skill and actions of the character in question, GM decisions on both the positive and the negative results of these rolls are final. Taking issue with the resolve of the roll will result in the loss of future tradeskill rolls, also to the GM's discretion. How long a project takes is also chosen by a GM, suggestions can be made but a GM's decision is also final on timing and rolling requirements.