Mage

Conjurer - by T.A. Saunders ©2012 v1.1

Summary The conjurer takes what does not exist and makes it real. Rather than altering perception like an illusionist does, the conjurer connects themselves to the Ether and shapes ethereal energy into something tangible and real, though rarely permanent. If a conjurer can imagine it, he or she can shape Ether into a real thing. The scale of grandeur however, depends greatly on the skill of a conjurer. To conjure a Phantom Elephant to trample your enemies would require much more power than conjuring a Phantom Glass to carry water in.

Once something is shaped into existence, it lasts one hour + one additional hour per rank of the conjurer. Conjured items do not require concentration, conjured creatures do in order to guide them. All such conjurations can be dispersed at will. Conjurers are welcome additions to most armies and can find themselves working alongside illusionists as part of of a traveling variety show. They also often serve as entertainers and protectors in a royal court, using their conjurations as a means of both keeping the attendees amused and safe. Conjurers favor either robes or whatever clothing is fashionable at the time. They tend to shun armor of any sort, as their power is their protection (and whatever enchantments might be on their clothing).

Class Skills Barrier of Blades

Through shaping of Ether, the conjurer is able to call forth a spinning barrier of enchanted blades 3′ around the caster that will deflect all directed or melee attacks for 1d4 rounds. Area of effect spells and catastrophic damage are not checked against the the Barrier of Blades. Additionally, those attempting to cross the barrier are automatically hit with 1d10 of the spinning, whirling swords and are forced to withdraw, or be hit with another 1d10, cumulative. These blades can hit creatures only struck by magical weapons and out of phase creatures. The Barrier of Blades can be called forth 3 times per 24 hours. (Blade Barrier lasts 1d4 rounds, deflects directed/melee damage. Usable 3 times per day).

Phantom Juggernaut

The conjurer may shape a Phantom Juggernaut to defend them once per day, for the length of one combat scenario. This Juggernaut will appear as an armored, two-headed giant formed from Ether, giving it a translucent, lavender color. For all intents and purposes, the Juggernaut fights as if it were a Hiduan Giant with similar attacks and defenses. If the Phantom Juggernaut is destroyed before the end of the combat scenario, it will explode in an Ether Burst, that will damage anything within 15′ of the blast with ethereal energy, with a 15% chance of Catastrophic Damage to anything in the blast radius. (Conjure Phantom Juggernaut, usable once per day and lasts an entire combat scenario, or when destroyed. Explodes in an Ether Burst, if destroyed).

Shimmering Servant

More of an all purpose aide than a combative weapon, the Shimmering Servant appears as a butler (or maid) shaped from Ethereal energy and will complete one task requested by the conjurer. These Servants have intelligence and can execute complicated tasks, but they cannot be sent on more than one. Once that task is complete, the Shimmering Servant dissipates into harmless Ethereal mist. They can also be tasked with defending the conjurer in a pinch, but are not particularly durable or are they incredible fighters. Shimmering Servants can be called into being three times per day and will remain until a task is done. (Conjure a Shimmering Servant, usable 3 times per day. Lasts the length of one task, or until destroyed).