Priest

Cleric - by T.A. Saunders ©2013 v1.0

Summary An armored servant of a deity, clerics come to the battlefield to bring the blessings of their god to the armies they march with. Empowered by incredible powers of healing over a large area as well as boosting the morale and strength of a fighting force, clerics are widely considered indispensable for a large army or mercenary troupe. When not in battle, they oversee the spiritual needs of their military flock as well as tend to any wounds a day's fighting can bring. Clerics will use heavy armor and any form of weapon, though the god the cleric follows can heavily dictate what weapons are used Clerics are the strongest area of effect healers, have good ability to smite their enemies and have the greatest ability to create powerful defensive and offensive wards.

Class Skills Blessing of Battle

Once per day, a Cleric can bless an entire group, whether it be a troupe of adventurers or an entire army with the strength of their deity. This blessing confers a +10% to all combat rolls and a -5% to all attacks made against the group so blessed. This blessing can stack with other combat bonuses but only one Blessing of Battle can be given to any one group in a 24 hour period. (+10% to attack, -5% vs attackers, once per day).

Turning/Controlling the Unclean

As representatives of a deity on the battlefield, lawful and neutral clerics have the ability to influence undead and infernal creatures in a wide area, while chaotic ones affect undead and celestial beings. This requires the possession of their deity's symbol and its forceful presentation, within 20′ of the targeted beings. A cleric can affect 4d10+10 lesser undead in this fashion, or 2d10 lesser entities. More powerful undead (including player characters) or named entities can be turned in this way, but it will affect only the singular target, and will be invulnerable to outright destruction depending on strength. This turning has a 70% chance of success and can be used three times per day, with an additional 20% chance to destroy/banish the turned outright. In the case of chaotic clerics, they may maintain control over undead until their destruction at the end of combat. (Mass turning of undead/entities 3 times per day with a 70% chance of success, and additional 20% chance of absolute destruction/control).

Divine Aura

A cleric is blessed by their deity in such a way that they are always protected in battle. This protection conveys the cleric in question with the ability to put attackers at a disadvantage while fighting them (-10% to all attacks against a cleric). This protection is a perpetual thing and will even apply to special and surprise attacks against the cleric. (-10 to all attacks against a cleric. Bonus always available.)