Sundown (Past Chronicle [Dates Here])

Sundown Location Guide - by T.A. Saunders ©2012

< Financial District

Locherbee's House of Chance

Another example of a new business created from the post civil war boom, Dugan Locherbee was a soldier in the Sundown Regulars, during the Ko regime. Considered by many as one of the few honest guardsmen of the time, Dugan had acted as an informant for the Shadow Hunters and when the civil war broke out, good Dugan found himself fighting side by side with them in the thick of the fighting.

A big, strapping Hillsman with a fiery crown of ginger hair and a beard to match, good Dugan had decided to turn down an invitation to join the Shadow Hunters and instead took the gold he had earned as a soldier and opened this gambling house. Many forms of entertainment can be found here, from various card games to an array of dice games are continually in play, with bards and dancers often providing entertainment for those who win or lose their fortunes.

Merchant Guild

The Merchant Guild is a huge tower in the eastern end of the Financial District that houses various craftsman for hire, looking for work as well as hire-swords and mercenaries looking for monsters to kill or a caravan to guard. It also serves as a location where people who wish to conduct commerce in Sundown pay to get a license to do so, where disputes of unfair or unsavory business practices are heard and where the Merchant Lords of Sundown meet weekly to discuss financial matters for the city.

The Merchant Lords consist of five elected representatives from the various businesses throughout Sundown that are chosen to represent them in trade and commerce matters. These Lords often act as liaisons to Sundown's government when discussing fiscal matters with the Ministry of Trade. This is one of the few measures that was not changed over with the overthrowing of Ko's regime, as the policy of limited government where it applies to private commerce has proven successful for Sundown.

It is commonly known the Merchant Guild has its own agenda and that agenda may or may not coincide with the city's government. While this clash of principals was certainly more predominant during the last administration, it does still exist. It is not unheard of for the Merchant Lords to hire thugs to help adjust the attitude of a less than cooperative business owner or city official, though such corruption is now closely watched by the Shadow Hunters.

Sundown Regulars Barracks

With the institution of separation between peace keeping within the city and actual military activity, the restructured Sundown Regulars were moved out of their venerable guard house and given new barracks inside the Financial District. The building itself is a large, boromandite reinforced flagstone structure that sprawls several city blocks.
Meant as a place the Regulars can meet, congregate, plan and train, the Barracks are a post civil war addition to the city. With the flag of Sundown flying high over it, citizens are often welcomed to come watch the Regulars perform training and combat exercises in the yard within. It also houses a great deal of weaponry and armor should there ever be a city crisis where they must mobilize and arm quickly.

Where the Shadow Hunters work to keep the peace throughout Sundown, the Sundown Regulars are solely for offensive and defensive military operations. Jurisdiction often comes into play between the two groups; where a Shadow Hunter could arrest a Regular for public drunkenness, he or she could not do so, if the Regular was engaged in some kind of military assault within the city. Likewise, Regulars couldn't detain a Shadow Hunter for roughing up a suspect, but could if one interfered with a military operation.

Blackhawk Arms

Owned by the legendary mercenary, Scrapulous Blackhawk, Blackhawk Arms is the single biggest supplier of flintlocks pistols and rifles and black powder, as well as a large array of melee weapons and armor. Scrappy as he's called by friends is also an accomplish blacksmith and is presently the only individual in Sundown that can smelt boromandite and understands the process of rune-etching weapons and armor.

A Half-Elf of indeterminate age, it is commonly known that Scrapulous is not originally from Imarel, but a far-traveled mercenary that has seen many planes of existence and has gone on many adventures. A darker skinned male with silver-chased black hair and a neatly trimmed goatee and stern gray eyes, it's been said more than once that Scrapulous is likely partially made of metal, for how iron-headed he tends to be. His prices for exotic weapons and armor reflect that, as it is commonly known that he simply will not haggle for a price on his best equipment.

Retired from adventuring and general trouble-making, Scrapulous has had Blackhawk Arms nearly since the Merchant District was first zoned roughly one hundred years ago. Considered the place to go for exotic weaponry, it's rumored that he even carries some very hard to find bane weapons in his interesting stock.

Sundown School House

One of the many post civil war additions to Sundown, the School House was a long fought for and very sought after addition to the city. As previously mentioned, Ko wished to keep the citizenry as uneducated as possible to ensure she could easily dupe and control them. With the overthrow of that regime the School become a possibility at last.
A fairly small structure in comparison to some of the other buildings in the Merchant District, the school teaches history, language, writing, mathematics and science but does not delve past a good, well-rounded basic education. Whether this will change or not remains to be seen, with more educated people moving to Sundown, the possibility of an expanded curriculum grows, since the potential for more teachers grows in kind.

Sundown Banking House

With the collapse of the vampire regime and the adaptation of the Keshra monetary standard of the Windsong Republic, the need to have a central point from which coins from other nations can be converted, earned coin could be stored and bank writs honored became a necessity. When Sundown was a freehold, most had adopted the T`ah standard that the Quar`Vess and the Shar`Vaire use since most business was done with relatively nearby Anthalaen cities. Where coin could not be applied, trade of goods and services could be.

The bank building is a newer structure in Sundown as one may expect, with at least seven Sundown Regulars guarding the building at all times. It is constructed out of thick flagstone walls with Bormandite plate reinforcing various points within the structure. Despite this nearly siege-proof design, the Banking House maintains a certain measure of eloquence, with tall columns and a sweeping, tiled roof that overhangs with a tasteful curl at the edges to give it a temple-like feel.

Going inside, one finds themselves within the spacious structure complete marble columns and floor, complimented by large tapestries and patterned throw rugs throughout. The vault where all the coin is kept is not within plain sight and is said to be protected by an eight inch thick Moonsteel door.