Lore

Deities of Imarel - by T.A. Saunders ©2013 v1.0

Miron, Overlord of Xos
Classification Ethos Sphere of Influence Home Plane
Old God, Infernal Chaotic Those who are strong and believe their might gives them the right to conquer the weak. Xos, The Frozen Dark
Symbol Animal Servant
A shield with eight spears sticking from it in opposing directions. Borjah (a gigantic ram-horned bear) Demons of various kinds.
Lore

Miron the elder of the two brothers, the other of course being Kaal. Both sons of father neither speak of and history has forgotten, Miron believes that might makes right and the only rules required are the ones that the strongest carve into the corpses of the weak. He sincerely believes this is the right path for all of Imarel and all of creation. Kaal, on the other hand believes all races should co-exist, work together and use their unique strengths to forge a stronger world. It's always been a debate the two never agree on and in the past has come to blows. However, after the War of Twilight, he and Kaal sat down at Kaal's table (the last time Miron did so) and shared mead together. Before the witnesses of Synri (his wife) and Zorah (Kaal's wife) and the newly ascended Hiron, the Pact of Brothers was agreed upon, agreeing that mortals will decide which brother is right and gods could only influence indirectly. Miron has been faithful to this oath in word, though has done little to nothing to influence the other chaotic gods from doing as they will, seeing such defiance of the Pact an act of free will. The only true way the Pact can be broken, would be either he or Kaal manifested on the prime plane and began fighting alongside mortals.

Miron is a barrel-chested deity who wears a leather harness and fur loincloth, boots and bracers. In combat he fights with a great war-maul of frozen Time called Dohmog, and has two Borjah that fight at his side named, Ganhfir (pronounced Gan-fear) and Slojiah (pronounced Slow-jah). A berserker on the battlefield, many of his own allies know well to stand clear when he takes the field.

Worshipers of Miron favor strength of mind and body and aren't afraid to use it to get ahead. They have no regard for laws that are made by those they do not perceive as strong rulers and figures of authority and will prove their strength if they feel it will be advantageous. There are temples of Miron largely in Vocor, but others can be found both in cities across Imarel and out on the fringes. Priests of Miron are physically and mentally very fit and openly engage those who come across as weak, to remind them of their place.