Player Guides

Tradeskills - by T.A. Saunders ©2013 v1.5

Botany The botanist can find and identify everything from the most common root to the most exotic flora or identify its presence in potions or elixirs. They are also able to brew curatives, remedies and other concoctions by which to bring ease or relaxation.

Tradeskill Proficiency Chart

Novice: The novice can craft/identify/research simple items. (65% chance). 2 EP

Adept: The adept can craft/identify/research items of uncommon quality. (70% chance). 4 EP

Journeyman: The journeyman can craft/identify/research items of unusual magic quality. (75% chance). 8 EP

Master: The master can craft/identify/research items of high magical quality. (80% chance) Additionally, these items may have extra bonuses due to overall quality. (15% chance). 16 EP

Grand Master: The Grand Master can craft/identify/research items of peerless magical quality (85% chance). Additionally, these items may have extra bonuses due to overall quality. (25% chance). If the quality roll is made, there is then a chance if the item in question is a crafted item, that it could be sentient* (15% chance). 32 EP

Legendary: The Legendary craftsperson can craft/identify/research items of peerless magical quality (95% chance). These items may have extra bonuses due to overall quality. (35% chance). If the quality roll is made, there is then a chance if the item in question is a crafted item, that it could be sentient* (20% chance).  Additionally, the Legendary craftsperson is capable of creating artifact-grade weapons, allowing maximum possible bonuses (50%) and one re-roll per month on a possible botched item. (Prerequisite: May only have one trade skill, for the assumption the character has spent their whole lives becoming the pinnacle of their craft). 64 EP

* Certain grandmaster works cannot attain sentience or will require GM approval. Also, items that give bonuses to crafting do not give bonuses to sentience unless otherwise specified.
**Sentience can not be attained on rerolled attempts.
*** Instead of sentient food or drink, the Chef creates permanent stat-gain food or drink.
**** Instead of finding sentient treasure, the Treasure Hunter will find a unique or lore magic item.