Player Guides

Tradeskills - by T.A. Saunders ©2013 v1.5

Tradeskill Proficiency Chart

Novice: The novice can craft/identify/research simple items. (65% chance). 2 EP

Adept: The adept can craft/identify/research items of uncommon quality. (70% chance). 4 EP

Journeyman: The journeyman can craft/identify/research items of unusual magic quality. (75% chance). 8 EP

Master: The master can craft/identify/research items of high magical quality. (80% chance) Additionally, these items may have extra bonuses due to overall quality. (15% chance). 16 EP

Grand Master: The Grand Master can craft/identify/research items of peerless magical quality (85% chance). Additionally, these items may have extra bonuses due to overall quality. (25% chance). If the quality roll is made, there is then a chance if the item in question is a crafted item, that it could be sentient* (15% chance). 32 EP

Legendary: The Legendary craftsperson can craft/identify/research items of peerless magical quality (95% chance). These items may have extra bonuses due to overall quality. (35% chance). If the quality roll is made, there is then a chance if the item in question is a crafted item, that it could be sentient* (20% chance).  Additionally, the Legendary craftsperson is capable of creating artifact-grade weapons, allowing maximum possible bonuses (50%) and one re-roll per month on a possible botched item. (Prerequisite: May only have one trade skill, for the assumption the character has spent their whole lives becoming the pinnacle of their craft). 64 EP

* Certain grandmaster works cannot attain sentience or will require GM approval. Also, items that give bonuses to crafting do not give bonuses to sentience unless otherwise specified.

**Sentience can not be attained on rerolled attempts.

*** Instead of sentient food or drink, the Chef creates permanent stat-gain food or drink.

**** Instead of finding sentient treasure, the Treasure Hunter will find a unique or lore magic item.