Player Guides

Character Sheet Creation Guide - by B.Kellestine v. 1.0 2016

For the next section of character creation, it is extremely helpful to have theĀ Weapon and Non-Weapon Proficiencies page open and ready.

Weapon Skills are a measure of your character's ability to handle a weapon. Characters start with one Weapon skill, at Proficient Rank. This should grant a +5% bonus to hit with that given weapon.

Weapon Proficiencies are only available through EP purchase, at a cost of 3 EP each, and specialized for an additional 6. Their base success rate is 80%, and specialized success is 90%.

An Unarmed Skill may be chosen for a new character to be known, at Novice Rank.

Trade Skills are crafting skills that a player may use, once per week, to make an item or spell with mechanical statistics (witnessed and approved by an Op.) These rolls are made weekly, on Tuesdays, when a staff member declares that they are taking trade rolls. As many people are requesting rolls and items, please be patient with the staff. They may be assisting another player, and will get to you as soon as they possibly can. A new character begins play with one trade skill, at Novice Rank, with a 65% chance of success.

Non-Weapon Proficiencies are other skills that a character knows. Many of these Proficiencies have prerequisites, though many can likewise be chosen initially at character creation. A new character begins with 6 of these abilities, and more can be purchased at a cost of 3 EP each, and specialized for an additional 6. Their base success rate is 80%, and specialized success is 90%.

Equipment may consist of basic, common sense items that the character would possess. Further, depending on the power level of the chronicle, a player may begin with additional equipment which has some small mechanical bonuses. These items will be provided by an Op, and only on request (we will not seek you to give you starting gear, you must come to us!)