Player Guides

Unarmed Combat Guide - by T.A. Saunders ©2013 v1.1

Ninjutsu

This fighting style is part of the larger art of Ninjutsu and will never be taught separately from the rest of the skills, or taught to outsiders. Ninjutsu employs various holds, strikes and kicks that are meant to quickly (and quietly) incapacitate an adversary, without attracting attention. Ninjutsu can only be learned in Taijun and only from one of three clans, that remain hidden to all but the most intrepid of seekers. Novice: The Ninjutsu learns basic strikes, pressure points and kicks. One attack per round, with a 25% chance to incapacitate an enemy (checked once per round).

Adept: The Ninjutsu Adept learns silence and speed. Two attacks per round, 35% to incapacitate (checked once per round) and 25% chance that the attack makes no discernable sound.

Proficient: The Ninjutsu Proficient has become a deadly, quiet killer, thus gaining a 45% to incapacitate (checked once per round) and 35% chance that the attack makes no discernable sound. Three attacks per round.

Master: The Master of Ninjutsu is a terror to behold in the final moments of one's life, gaining 55% to incapacitate (checked once per round) and 45% chance that the attack makes no discernable sound. Should all attacks land, the ninja has a 25% chance to kill their opponent outright. Four attacks per round.

Grandmaster: The grandmaster of of Ninjutsu is the very definition of lethality, with a 65% to incapacitate (checked once per round) and 55% chance that the attack makes no discernable sound. Should all attacks land, the ninja has a 30% chance to kill their opponent outright. Five attacks per round.