Player Guides

Unarmed Combat Guide - by T.A. Saunders ©2013 v1.1

ZorahnA fighting technique developed by the Tallis-Kah, Zorahn involves quick, rapid punches combined with complex hand, arm and head locks as well as leg sweeps and short kicks to immobilize, cripple or possibly kill an opponent. While this fighting style does use some kicking, it's primarily a arms/hands based technique. The Zorahn fighting style is taught to every Shadow Hunter of Sundown, whom are expected to achieve at least an adept skill level before being given their running wolf badge. Well known grand-masters of this fighting style include Dhamizad T`anas and David Edmiston.

Novice: The Zorahn student learns basic moves and pressure points, gaining a 5% chance to incapacitate and 10% to immobilize their target.

Adept: The Zorahn student improves, gaining a 10% to incapacitate, 10% to immobilize and 10% to gain a stunning strike (checked last). Two attacks per round gained.

Proficient: The Zorahn student becomes quicker and stronger, gaining two attacks per round, 15% to incapacitate and a 10% to immobilize and a 20% to stunning strike. Three attacks per round.

Master: The Zorahn master is agile, fierce attacker that has gained 20% to incapacitate, 15% to immobilize and 30% chance to score a stunning strike. Four attacks per round.

Grandmaster: The Zorahn grandmaster a fearsome foe, that has five attacks per round, 25% to incapacitate, 20% to immobilize and a 40% chance to score a stunning strike with every attack. Should all double-strike attempts score, the grandmaster can kill his target outright with 20% chance.