Luisellia (Current Chronicle)
Rainier Home & The Indignant Worm- By K. Johnson v.1 2024
Rainier Home
Just outside the Kingdom of Vyss within the Kindom of Moonfall, Luisellia is a hub of culture and learning. Within the city of Luisellia, a house stands atop a small rise, modest and fitting with the scheme of the city around it. Within the city, it is known as the home of <name> an elder Shei woman whose family was lost in the God’s war. This quaint home is settled within a lovely garden with vines growing up the side of the house and over the steel gray roof. There is an arbor in the garden with a lattice supporting it made out of deep russet wood and arching high overhead. In good weather the whole garden blooms with flowers and collects butterflies, fae, and any number of little sprites.
Within the house, the feeling is one of elderly comfort. A small sitting room with various clocks on the wall that tick in an asynchronous pulse until the moment they find a shared rhythm. An overstuffed couch and armchair in a pleasant if slightly garish floral arrangement and most surfaces covered in lace doilies. In one corner of the room, an ancient chess board and table are arranged as well as two overstuffed and well-used chairs. Just off the sitting room is another smaller room that is less comfortable but more functional, a small altar room with an altar to Meklah and Uronous, side by side.
The house’s kitchen is deceptively useful and stocked. Though the only items on the sparklingly clean counters are necessities like a teapot and a couple of shoddy pots, however behind the cabinetry there is a different story. Within the cupboards and drawers of the kitchen, there are the tools of a master chef, all gleamingly clean and razor-sharp.
There is a hallway of five doors within the home, on the main floor, differently colored they stand with one at the end and two on either side facing each other. Each door opens into a small, quaint, bedroom until the token is worn about the wrist. It is only with a token (or multiple tokens in the case of some doors) that the true nature of the doors is revealed. Each opens on a specific location depending on the color of the door chosen. The token that opens them is an unassuming, dingy-looking piece of copper worn about the wrist.
Am-Xitha
Tucked into one of the smaller quarters of Am-Xitha it is a shock that the house manages to stay undetected. The building where this safe house resides is a tenement-style building with flats above a bar. On the top floor at the end of the hall is an unobtrusive door like all the others. Frequently the peace of the building is broken by the roaring shouts of the man who lives in the flat. If you ask the neighbors of the man he is loud, obnoxious, frequently drunk, and harmless. It is living in the anonymity of everyone knowing him that allows him to coexist without bringing any suspicions. This manner of living in plain sight allows him the freedom to pass unnoticed.
Inside the flat, the apartment is small consisting of only four rooms. There is a bedroom for the owner, a small living area, a lavatory, and a sparse library. At first glance, the library seems pitiful with very few actual books, while the outside of the door is red and seems unremarkable. It is when the owner is present that the utility is clear. Among the everyday items all around the room, there is an armory. Pity the sneak thief that chooses to break into the man’s home, for their life will end abruptly and without dignity.
Every other aspect of the building is purely as it appears to be. The barkeep on the bottom floor is a good man with a tight seal on his lips. What happens in his bar stays in his bar and he has grown accustomed over the years to turning away people asking questions. It does help that the bartender and the owner of the flat bear a striking resemblance particularly around the face and the massive hulk of their bodies. People have noted in passing that if their hair was just the same color and their eyes the same hue of brown they could be brothers.