Next Guide - Glossary
Our game has some specialized lingo that might be difficult for new players to get around. Below is a list of of those terms and their definitions...
A neo-Victorian Magitech Adventure RPG
World of Imarel role-play takes place in a persistent world with the actions of players sometimes heavily altering their immediate environment, government or even possibly the state of the world as a whole. These events take place in the form of Random Encounters (RE) or Game Master Events (GM Event). It is expected that characters learn a thing or two from acting in a heroic (or villainous) manner. Besides getting treasure and gaining notoriety, a character's knowledge and experience in the world should also increase. To reflect this the Event Point System has been integrated into Imarel role-play. Event points are not bound to a single character, but to the player. This means if you event with one character, you can spend your EP on another.
The method by which Event Points are gained is a straightforward one. For every RE a character participates in, that character earns 1 EP. For every GM Event that character participates in, 3 EP is gained. Players who wish vertical progression will keep track of these points then spend them on a variety of things such as picking up skills that are dropped from dual classing a character, unarmed fighting, learning a new language, learning a trade or advancing in that trade. Event points can also be used as a means to have certain weapons and armor made by some of Imarel's finest crafters. The latter is the most lengthy to obtain depending on the sort of weapon/armor sought and a certain amount of renown will be required as well that can be gained through natural role-play (i.e. to get a weapon made by the Pantheon Hero, Darechon Dur`lane, one should have acted on behalf of Anthalas and/or the Spirit of Vengeance at least a few times).
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