Next Guide - Large Scale Crafting
Often in the Imarel Setting, characters will seek to create great works or larger projects such as fortifications or vehicles. This guide is designed to assist players and GMs in making such creations...
A neo-Victorian Magitech Adventure RPG
Below is a list of armor and where it goes on the body. Note that some armor will come as a complete suit and the various bonuses will reflect that. The armor will be referred to as a set, or suit of armor. These are only examples; the names of various sorts of armor are exhaustive. When in doubt, use common sense. Failing that, ask an op.
1. Helm = Head
2. Gorget = Neck
3. Pauldrons = Shoulder
4. Breastplate/Cuirass/Chestplate/Coat/Robe = Chest
5. Bracers = Wrists
6. Gauntlets = Hands
7. Vambraces = elbows
8. Pants/Skirt/Cuisse = legs
9. Greaves (with Sabatons)/Boots/Slippers = feet/calf
A character can equip many sorts of magical jewelry and clothing items beyond his or her armor. The list below expresses what items, where and how many:
1. Four rings. (this can be a combination of rings on one's fingers or toes.)
2. Two bracelets (this can be substituted for an anklet.)
3. Two Earrings (one of which can be substituted for a nose ring or other bodily piercing).
4. A belt or girdle.
5. A harness or under-tunic.
6. Necklace/pendant/collar.
7. Cloak, cape or mantle.
8. Brooch, insignia or clasp (on a cloak, cape or mantle).
It should be noted that non-magical items of these sorts can be stacked however a player wishes. However, there are a limit to how many magic items one can stick on their body.
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