Next Rules - Event Rules
Sometimes a character will need to check to see if they can do something, guess something or do something out of the ordinary...
A neo-Victorian Magitech Adventure RPG
In order to facilitate fairness during our Random Encounters and GM Events, our ops utilize a special dice system. Because our channel is semi-free form, the use of dice is limited to these sorts of events and not a part of every day role-play. There will be in the near future an optional dice combat system made available for players who do not wish to solve in character conflicts by free form combat. The operators of this channel view dice regulation as a guideline so it serves not to take the public presentation of these rules as a hard and immovable way to look at game governance.
These rules are only for channel operators and contributors to use during events to make actions binding and unbiased. Channel players at no time are allowed to use these rules without permission from an op. Players are allowed to use the bot's dice sparingly; anybody caught spamming dice, will be warned once, then banned on a second infraction.
This dice system has been in game testing for several years, however as improvements and errata are constantly being sought out. As such, additions and changes can be made at any time. It is also important to reinforce that these rules exist in their current state to allow for the spirit of free-form role-playing to exist, without some of the lack of fairness a fully free-form system presents. Likewise this is not an attempt to make a fully dice-based game, though the groundwork for such a thing exists with these rules. As stated in the beginning of this article, dice for our game are a guideline, not the hard and fast rule.
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