Engineer

Architect - by T.A. Saunders ©2013 v1.0

Summary As the name would imply, Architects build structures of all sorts. They build and design every structure from houses to towers to massive castles and palaces. They design fortifications and those sneaky hidden passages within those fortifications and design traps for these structures, making some of the most lethal and diabolical ways to kill people in the world. They also design siege weapons like ballistae, trebuchets and siege towers. Architects can carry any kind of weapon and prefer medium to light armor if armor is worn at all, as they aren't often on the front lines of a battle.

Class Skills Structurally Sound

When designing and building fortifications or siege equipment the Architect gains a +10% to his or her Innovation roll. Because this is the specialty of the Architect it is more likely they will find some way to make whatever fortification more sturdy or the trap they are building into said fortification more reliable at killing people. (+10 to Innovation roll.)

Impromptu Trap

Sometimes there just isn't enough time to plan, design and fabricate your ultimate trap for intruders. True for sieges and lost adventurers everywhere, the Architect can provide a solution. Using whatever materials are available, meaning literally anything, an Architect can create an improvised booby-trap for those that pursue them. The trap takes one round to fabricate and has a +80% chance to be triggered by the unwary. Once triggered, the trap has a 65% chance to cause Critical Wounds to anybody caught in its path. Critical Wounds must be treated in 1d6 rounds or cause unconsciousness, then death 1d3 rounds. This skill can be used three times per day. (80% to be triggered, 65% chance to cause critical wounds. Usable three times per day).

Masterwork Construction

Occasionally an Architect will dream up a most fantastic building, superior fortification, unusually destructive bit of siege equipment or an unusually diabolical trap and have powerful inspiration for that item. An Architect has a 75% to build that item, which is considered a Masterwork item. Masterwork items have a +50% to their effectiveness (i.e., a masterwork trap does %50 more damage, a masterwork building has 50% greater durability) and grants the Architect an automatically successful Innovation roll. Fabrication and construction time are GM's discretion. This skill can be used once every month. Dwarves gain a +5% to their Masterwork roll because of their ability to create solid, reliable items. (75% to build the masterwork item, +50% to its effectiveness).