Next Class - Mage
Magic and its use have been a part of Imarel since its beginning, with the founding of the First City, Ilidania and the Asyndi who are naturally able to channel raw Mana and bend it to their will...
A neo-Victorian Magitech Adventure RPG
Since the Cavalier is without the divine protection of a god, they are left to do things ‘the old fashioned way' when it comes to defending themselves, allowing them to employ melee weapons that have long since gone by the wayside. When using these sorts of weapons, they gain a +15% to attack, three attacks per round and one deflection at 65% chance of effectiveness, as per the Sword Mastery shared skill. To gain the Chosen Sword benefit, the Cavalier must choose one melee weapon type and ‘claim' an extraordinary weapon of that type. (Allows the Cavalier to gain Sword Mastery skill with a non-sword melee weapon).
Dual Wielding
Cavaliers employ some very non-traditional knight tactics to offer them an advantage against their deity-sworn peers. One of those tactics is the skill of dual-wielding weapons. There are no restrictions as to what sort of melee weapons can be dual-wielded, other than the Cavalier's size. A Kashalan Half-Giant Cavalier could dual-wield two-handed swords, where the Human counterpart could not. This ups their attacks per round to four with an additional deflection. (Four attacks per round with two deflections.)
Weapon Shield
Bereft of the godly protection faith would normally bestow upon them, Cavaliers have learned to use raw skill and muscle reflex to deflect attacks directed towards them. Three times per day, the Cavalier can forgo all attacks and deflect any and all incoming attacks at an 85% chance, but not area of effect spells or Catastrophic Damage, like a falling building. The Weapon Shielding Cavalier has a 65% chance to deflect a directed missile attack back at the attacker, separate from other deflections. (Defect all attacks for one round, 85% chance. Chance to reflect missile/spell attacks, 65%.)
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