Knight

Crusader - by T.A. Saunders ©2013 v2.0

Summary A lawful Knight, protector of the weak and defender of truth, Crusaders travel the world in the name of their orders to spread the faith, protect the innocent and address matters of justice. They are considered arbiters of disputes and can act as law enforcers in times of lawlessness. Crusaders are highly respected and trusted throughout Imarel, in places where Lawful and Neutral deities reign and are despised by those following the edicts of Chaos. Crusaders rely on their faith to protect them, as such may only use a sacred sword of their choosing and wear light armor or robes (which double as a symbol of piety) They may employ small shields and bucklers if they choose.

Class Skills Miracles

Crusaders perform miracles in much the same way Priests pray for spells. The significant difference is, the deity chooses how to intervene on behalf of their holy warrior, rather than answering a prayer where the priest requests a specific thing, such as healing or curing a disease.

Miracles fall into three categories: Mind, Body and Spirit. Miracles of the Mind give the Crusader the ability to cure any mental affliction caused by disease, poison or harm. Miracles of the Body include healing wounds, purging poisons and diseases and performing unusual physical feats, such as surviving a barrage of gunfire or pushing a boulder off of a comrade. Miracles of Spirit include driving away a dark presence or resurrecting the dead. All miracles are performed with 65% of being granted, +10% per rank beginning with the Knight rank. Selfish or chaotic requests are subject to divine wrath — a penalty that could be anything from a minor lapse in divine protection to being smote on the spot, depending on severity. (65% + 10% per rank beginning with the Knight rank).

Aura of Turning

Three times per day, the Crusader may draw their blade and forcefully present it like a priest would their holy symbol to turn — and possibly destroy — undead and infernal beings. This aura has a 70% chance, +10% per rank beginning with the Knight rank to drive such creatures out of an immediate area and 10% chance, +5% per rank beginning at the Knight rank to destroy mindless undead and banish lesser infernal beings entirely. (70% + 10% per rank beginning with the Knight rank to turn undead/infernal beings, 10% +5% per rank beginning at the Knight rank to destroy lesser undead/banish lesser infernal beings entirely).

Healing Touch

Once per day, a Crusader may touch a mortally wounded individual and restore them to full health, purging them of all disease and poison in the process. While Crusaders can use this talent on themselves, the need should be indeed dire for many lawful gods will frown upon such an act. It should also be noted that this Healing Touch will even work on those creatures that could be otherwise harmed by holy magic without adverse effects, though healing those of dark intent should be done with great care as to not displease their deity. (Once per day, instantly heal a single target to full health).