Knight

Reaver - by T.A. Saunders ©2013 v2.0

Summary A chaotic Knight who masquerades as a Crusader and often will fill the same roles as one, though with obscure intent and purpose. Reavers will uphold the edicts of Knighthood at face value, but often bend them and will rarely allow notions of law and justice to interfere with their objectives. While some may twist them to be used as weapons and others may simply disregard them when no one is looking depending on their deity, Reavers universally put little stock in rules. Because their purpose is in part based on deception, Reavers are also restricted to light armor or robes and may only use a sacred (corrupted) sword of their choosing…though small firearms, knives and weapons that can be secreted upon one's person are often employed when advantageous. They may employ small shields and bucklers if they choose.

Class Skills Blight

Reavers perform blights in much the same way Priests pray for spells. The significant difference is, the deity chooses how to intervene on behalf of their unholy warrior, rather than answering a prayer where the priest requests a specific thing, such as wounding or causing a disease.

Blights fall into three categories: Mind, Body and Spirit. Blights of the Mind give the Reaver the ability to cause any mental affliction caused by disease, poison or harm. Blights of the Body include causing wounds, causing poisoning and diseases and performing unusual physical feats, such as surviving a barrage of gunfire or pushing a boulder onto a useless comrade. Blights of Spirit include calling forth a dark presence or raising the dead. All blights are performed with 65% of being granted, +10% per rank beginning with the Knight rank. Selfless or just requests are subject to divine wrath — a penalty that could be anything from a minor lapse in divine protection to being smote on the spot, depending on severity. (65% + 10% per rank beginning with the Knight rank).

Aura of Controlling

Three times per day, the Reaver may draw their blade and forcefully present it like a priest would their unholy symbol to make themselves neutral to — and possibly control — undead and infernal beings. This aura has a 70% chance, +10% per rank beginning with the Knight rank to make such creatures neutral to the Reaver in an immediate area and 10% chance, +5% per rank beginning at the Knight rank to control mindless undead and lesser infernal beings entirely. (70% + 10% per rank beginning with the Knight rank to make themselves neutral to undead/infernal beings, 10% +5% per rank beginning at the Knight rank to control lesser undead/banish lesser infernal beings entirely).

Harm Touch

Once per day, a Crusader may cause a mortal wound by a mere touch to any being short of Pantheon level NPC and will not work on any manner of undead. The Harm Touch immediately reduce the target to an unconscious state and if not properly tended to with magical healing, will kill that target in 1d4 rounds. If the touch is made in combat an roll to hit will be required using any racial modifiers but not ones for either unarmed combat or other weapon/skill bonuses. (Once per day, mortally wound a target).