Next Class - Mage
Magic and its use have been a part of Imarel since its beginning, with the founding of the First City, Ilidania and the Asyndi who are naturally able to channel raw Mana and bend it to their will...
A neo-Victorian Magitech Adventure RPG
Reavers perform blights in much the same way Priests pray for spells. The significant difference is, the deity chooses how to intervene on behalf of their unholy warrior, rather than answering a prayer where the priest requests a specific thing, such as wounding or causing a disease.
Blights fall into three categories: Mind, Body and Spirit. Blights of the Mind give the Reaver the ability to cause any mental affliction caused by disease, poison or harm. Blights of the Body include causing wounds, causing poisoning and diseases and performing unusual physical feats, such as surviving a barrage of gunfire or pushing a boulder onto a useless comrade. Blights of Spirit include calling forth a dark presence or raising the dead. All blights are performed with 65% of being granted, +10% per rank beginning with the Knight rank. Selfless or just requests are subject to divine wrath — a penalty that could be anything from a minor lapse in divine protection to being smote on the spot, depending on severity. (65% + 10% per rank beginning with the Knight rank).
Aura of Controlling
Three times per day, the Reaver may draw their blade and forcefully present it like a priest would their unholy symbol to make themselves neutral to — and possibly control — undead and infernal beings. This aura has a 70% chance, +10% per rank beginning with the Knight rank to make such creatures neutral to the Reaver in an immediate area and 10% chance, +5% per rank beginning at the Knight rank to control mindless undead and lesser infernal beings entirely. (70% + 10% per rank beginning with the Knight rank to make themselves neutral to undead/infernal beings, 10% +5% per rank beginning at the Knight rank to control lesser undead/banish lesser infernal beings entirely).
Harm Touch
Once per day, a Crusader may cause a mortal wound by a mere touch to any being short of Pantheon level NPC and will not work on any manner of undead. The Harm Touch immediately reduce the target to an unconscious state and if not properly tended to with magical healing, will kill that target in 1d4 rounds. If the touch is made in combat an roll to hit will be required using any racial modifiers but not ones for either unarmed combat or other weapon/skill bonuses. (Once per day, mortally wound a target).
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