Next Class - Occultist
Those who choose to become an engineer embrace Imarel's future in technology. While not entirely forsaking magic, it is looked upon as a means to power creations, rather than a means to create...
A neo-Victorian Magitech Adventure RPG
Because War Magi are trained to use magic that compliments their fighting, a War-Mage will master one weapon, either ranged or melee to an exceptional level. Because of the time spent mastering this chosen weapon, it also serves as a spell focus for them, without actually having to enchant it as such. There is no duration, or limit to this ability that grants them two attacks per combat round with this weapon and grants them the ability to cast one rank higher than their current rank, while wielding it. The extra attack can be used to cast a spell, attack twice with the weapon of choice or evade if they are under the effects of Magus' Fury (see below). (Weapon and Magic Mastery allows for 2 attacks per combat round and +1 casting rank over current rank).
Magus' Fury
With this talent, a War-Mage is able to increase his or her physical durability, strength and speed for one combat scenario. This allows them the following statistical boosts: 75% evasion, +10% hit with weapons and -10% to enemy attack rolls. This talent can be used three times per 24 hours. (Magus' Fury: 75% evasion, +10% to hit -10% to enemy attack rolls, usable 3 times a day).
Call of Champions
By use of this talent, the War-Mage can temporarily boost the overall morale and spirit of those fighting with them, making them less susceptible to Fear (including the fear caused by Dragons) and more skillful in a fight. The War-Mage and those within 30′ of the War-Mage gain a 75% resistance to fear and fight with an extra +15% to their attack rolls. This can be used once per twenty-four hours and will last the entirety of a combat scenario. (Call of Champions: 75% Fear resistance, +15% to attack rolls. usable once per day and lasts an entire combat scenario).
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