Occultist

Demonologist - by T.A. Saunders ©2013 v2.0

Summary The antithesis of the Celestialist, the Demonologist is an occultist that specializes in summoning forth infernal beings to the prime plane. With this knowledge also comes the skill to banish divine beings from the mortal realm. Being a Demonologist does not predispose one to being “chaotic.” Indeed, lawful beings will seek to bargain with infernal powers to gain their aid, where those of chaotic spirit will instead simply bind infernal beings to their will. Either is exceedingly dangerous, the more powerful the infernal being called. Demonologists can wear light or medium grade armor

Niraethologist A specialized version of the Demonologist, the Niraethologist deals with the demons and fiends that exist in Niraeth. These sorts of demons require specialized rituals, as they are not under the sway of the King of Demons, Ysil, but exist on the fringes of the Multiverse, warring over scraps of shredded reality and remnants of the Universe that Was. Many of these fiends are older than the current universe, and while not always more powerful, can certainly be more dangerous to summon, because they are not under the sway of a greater power and can often bend rules and promises with little consequence. Niraethologists can wear light and medium-grade armor.

Class Skills Infernal Advocate

The Demonologist can call up an infernal being that represents their chosen deity/ethos to answer 1d4 questions. The Infernal Advocate will answer the questions though some parts of the answer might be less true than others. Once the question is answered, there is no further elucidation and the Occultist can either burn another question for further explanation or be satisfied with the answer. The Demonologist can attempt to force a more truthful answer from the Infernal Advocate on one question only at 50% chance of success. Failure results either the Advocate outright lying or simply departing with no further questions answered. This talent can be used once per day. (Summon an infernal being for answers to 1d4 questions. More truthful answers can be forced with 50% chance of success. Usable once per day).

Infernal Torment

A Demonologist can call upon infernal energies and strike out upon a celestial beings in such a way that it will sicken them to be in 30′ of the Demonologist's presence. This sickness doubles over the celestial being and causes both vomiting and intolerable, wracking pain across the body, until the celestial being moves away. No spells or physical action other than retreat can be taken while in this radius for 1d4 rounds. The Demonologist does not need to maintain concentration once the Infernal Torment takes hold, allowing them to possibly summon other infernal beings to their aid. Usable thrice per day. (Cause celestial beings within 30′ of the Demonologist to be tormented for 1d4 rounds, forcing them to retreat. Usable 3 times per day).

Summon Infernal Familiar

This ability allows the Demonologist to call forth a minor being that represents the chosen Deity/Spirit of Imarel they have chosen to follow. This is always a creature that embodies the divine being somehow; Meklah might send a Shade, while the Spirit of Decay might send a cockroach. These familiars are unusually intelligent for their kind and can take telepathic commands but cannot speak themselves. They can however convey images into the mind and act as both spies and messengers. Usually appearing as a small animal or creature, Infernal Familiars are not meant for combat. If slain, it cannot be summoned back from its plane of origin for one week. Otherwise, the Infernal Familiar can be called and dismissed at will. When present, the Familiar conveys a +5% bonus to summoning and a +10% bonus to hit for creatures the Demonologist calls forth. (Summon a familiar. +5% to summoning and a +10% bonus to hit for creatures the Demonologist calls forth).