Next Class - Rogue
The classification of rogue covers a wide-variety of professions all having to do with some measure of cunning and trickery...
A neo-Victorian Magitech Adventure RPG
The druidic form of turning undead and extra-planar creatures (meaning druids can affect both celestial and infernal beings as well as creatures from other dimensions), this talent has a different effect depending on what it's used on. On undead, the druid has a 65% chance to drive any unintelligent undead within 60′ of the druid in question into the ground where such creatures will be crushed and destroyed. The effect on intelligent undead is lessened to 55%. When used on extra-planar creatures of any sort, there is a 50% chance to force said beings back to their plane of origin for 1d20 days. This ability can be used once per encounter. (65% to drive lesser undead into the ground, 55% for intelligent undead and 50% to banish extra-planar creatures for 1d20 days).
Cry of the Hunt
Three times per day, the druid can summon 1d10 wild animals of a specified type to the aid of the druid. It should be noted that in order for the summoning to work, the druid must spend one full round concentrating on the summoning and must summon an animal type appropriate for the area (i.e. summoning sharks to a land-locked area will waste the talent and accomplish nothing). These animals are completely obedient to the druid and cannot be feared or counter-controlled in any way. These animals will remain for one hour before dispersing on their own. (Summon 1d10 wild animals of a specific type for one hour, 3 times per day.)
Fury of the Storm
Once per day the druid can call down the Fury of the Storm. This isn't weather control in the manner a group of Seers are capable of, but rather a summoning of a tremendous thunderstorm that lasts 1d4 rounds. This storm will pelt all forces hostile to the druid with hailstones, buffet them with wind and driving rain and strike them with lightning bolts. The total effects of these environmental changes are 50% slowed movement, blurred sight and 50% chance to get struck by arcing bolts of lightning. This chance increases to 95% for those wearing metal armor. A lightning strike will stun its target for 1d4 rounds and has a 5% chance to cause Catastrophic damage to those thus stricken. The druid can do no other activity while calling this storm and if he or she is sufficiently damaged, this talent may end early. (Summon a storm for 1d4 rounds with 100% blurred vision, slowing of movement by 50% and a 50% chance to get struck by lightning, 95% if wearing metal armor.)
Copyright © 2014 - All Rights Reserved - World of Imarel