Priest

Nakun-Ja (Adnorian Elemental Priests) - by T.A. Saunders ©2013 v2.0

Summary The Nakun-Ja are separated into two subcategories, the Ki-Kunja, (the male Stone-Shapers) and the Yun-Ja, (the female Fire-Callers). While there is no gender-specific reason for the Taijuni to separate the two elements, traditionally, the Taijuni people believe that females have ‘calmer minds,' and can control the tempestuous element better than men (for player purposes, all Ki-Kunja must be male, all Yun-Ja must be female).

These elemental priests differ from both Channelers and Elementalists, in that they settle in sort of a middle ground between the two. While not having the fine-tuned manipulation Channelers do, or the far-flung, mass of destruction Elementalists do, the Nakun-Ja can do a little of both, plus offer auras, protections and wards versus opposing elements, for both groups and single targets; something neither Channelers or Elementalists can provide.

The Nakun-Ja serve more as war-priests, than healers, leaving such things to more traditional priests and mystics, though in a pinch, they are capable of single target healing, only somewhat better than a monk.  Above all things, Nakaun-Ja are expected to maintain peak physical condition and martial skill. For this reason, Nakun-Ja wear medium grade armor, and can carry any weapon. 


Class Skills Elemental Harmony

By means of this spell, the Nakun-Ja can increase the spell hit for all spell casters utilizing Adnor's chosen elements (fire/stone) by +15%, and a +15% penalty to mystic defense to targets of those spells. This skill can be called upon once per day. This skill also stacks with other bonuses, but cannot be modified by magic items/tattoos.  (+15% spell hit, +15% penalty to enemies, vs. Adnor's elements. Useable 1tpd).

Fire and Brimstone

While turning undead, and creatures summoned from Xirorya, that are based on either water or air, both Ki-Kunja and Yun-Ja do so by calling forth a ring of blessed molten brimstone, that expands outwards from the priest, and consumes utterly any unintelligent undead/elemental beings caught within its expanding, 60' radius, with 65% likelihood, +5% past the Priest rank. Intelligent undead/elemental beings will also have a 50% chance to resist destruction, but be forced to flee the area. This ability does not affect named beings, infernal beings or creatures with elemental power, that are bound to Adanum. Mortal beings are likewise immune to this ability. The Nakun-Ja may attempt to turn undead in this way, thrice per day. (60' ring of molten magma, 85% to destroy undead/water and air elementals, 50% for intelligent undead/water and air elementals to be instead, forced to flee. Useable 3tpd).

Aura of Elements

The bread and butter of the Nakun-Ja, they are, by will of Adnor, able to pray for and give elemental auras to both people and objects, including themselves, weapons or other items, though nothing beyond humanoid size and mass. These auras allow the recipient to either be granted -150% Mystic Defense against a particular element, or gain the ability, temporarily to wield that element as a weapon, with a +50% Mystic Defense penalty against the target. For example, a person given a fire aura can throw fireballs from their fingertips, or a hammer temporarily given an elemental stone aura can stun an adversary for a short time. These auras last 1d6 rounds, +1 round per rank of the Nakun-Ja, starting at Priest rank. Obviously, the aura in question must be fitting to the particular Nakun-Ja casting it, ex. a Yun-Ja would only be able to do fire, etc. (Power to grant elemental auras, duration: 1d6 rounds + 1 round per rank, starting at Priest).

Bashuda (Ghozothian Elemental Priests)

As a response to the Nakun-Ja, the Albadosian holy sect dedicated to Ghozoth's glory, known as the Bashu, developed prayers and sought favor with their Uncaring Lord of the Deep, to match the Nakun-Ja on the field. Thus, was born the Bashuda.

Mechanically, the Bashuda are exactly like Nakun-Ja, save for the following changes:

  1. Bashuda are not segregated by gender, but must choose an element to favor.
  2. A Bashuda must go through a ritual where they are nearly drowned.
  3. Elemental Harmony for them affects air/water, rather than fire/stone.
  4. Fire and Brimstone is called Wind and Waves, but mechanically does the same thing.
  5. Aura of Elements is water/air, rather than fire/stone.