Rogue

Assassin - by T.A. Saunders ©2013 v1.0

Summary A highly trained killer for hire, the assassin is the coveted expert in matters where a single death can change the course of a war or topple a financial dynasty. Always the consummate professional, assassin kill their targets silently from either afar or close up and can escape tangled situations if a job goes bad. Killing their targets quickly, silently and without leaving a trace are the hallmarks of their profession. Assassins favor light, easy to conceal weapons and prefer to wear light weight armors (depending on the materials use, assassins can use more protective armor if the material is light enough).

Class Skills Assassination

Once per day the assassin may attempt to assassinate a single humanoid or smaller target. The assassin cannot be in combat while attempting the assassination and must have viable means to kill his or her target with potentially one hit. This means beings with unusual resistances and bane requirements must be observed as well as proper method (shooting a Voraath in the heart will not kill one instantly for example, as they have two hearts). The assassination attempt has a 50% chance of success. If successful the target will be killed with one shot with resurrection possible. The means of which the assassin chooses to assassinate must be planned out (stated to the GM in whispers), then the roll is made. (50% chance for an instant kill, once per day. Must be a feasible method of possible death, and be uninterrupted by outside influence).

Weapon of Choice

Assassins use the tools of their trade carefully, based on ease of use, how concealable is and how effective it can be in a single hit. Because of this Assassins select a weapon of choice in which to specialize in to ensure their attempts are successful. A weapon of choice can be anything an Assassin would use: pistols, knives, rifles, bows, swords. Whatever the Assassin feels comfortable using. The only stipulation being that it must be a weapon they can carry easily and conceal either on their person or by disassembling it. Whatever the weapon of choice is, the assassin gains a +10% to normal combat rolls when fighting with this weapon and +15% to their assassination rolls when using it. (+10% to attack, +15% to assassination).

Escape

Sometimes things simply don't go as planned and the proper Assassin plans for this. Three times per day, the Assassin can disengage from his or her attackers and attempt to elude capture by any number of means. The ‘escape' can involve use of smoke bombs, disappearing into a crowd or whatever is opportunistic for the Assassin. Like the assassination itself, the means of escape must be feasible in both the environment and within the Assassin's abilities to pull off. Attempting to use smoke bombs to elude capture on a windy day for example, is probably not the best plan. There is a 70% chance to pull of a timely escape from immediate pursuers, but that does not imply those seeking the assassin will stop looking for him or her, once the escape has been made. He or she will have to continue to elude capture by using their skills and having a little luck. (70% to escape immediate capture from attackers 3 times per day).