Rogue

Bard - by T.A. Saunders ©2013 v1.0

Summary Minstrel, entertainer and jack-of-all-trades, the bard is a wandering musician who can use their songs to inspire allies, fear into enemies or just give a little joy where death is likely certain. Bards, thanks to their wide and varied travels tend to know a little bit about everything and often serve as advisers, guides and spies when traveling abroad. Bards can wear medium grade armor and carry any weapon.

Class Skills Wisdom of the World

Bards know a little bit about everything. Because of this, they gain a +7% to use any melee or ranged weapon they pick up, even if they've never actually wielded one before because chances are, they read about it somewhere or saw somebody wield one once. This generalized knowledge also gives them a +20% to intuition checks. (+7% to hit with any weapon, +20% to intuition checks).

Epic Ballad

When in the thick of battle a bard can begin singing a Heroic Ballad of three different types: Song of Heroism (+65% resist vs. Fear/Insanity), Song of Triumph (All melee attackers gain one extra attack per round and +10% to hit) or a Dirge of Nightmares (Attackers are -15% to hit the group with melee and spells). Each ballad lasts 1d4 rounds and the bard can do nothing else but sing the song. Three ballads of this nature can be sung per day. Additionally, this skill allows Bards to write and perform their own songs that act like minor Mage spells (treat as Arcane Magic) that draw upon Mana for their effect. These Mana-driven songs can grant buffs/debuffs of various sorts (up to 10%) enact speed and slowing effects and be used to charm or sleep enemies. (Sing a ballad of a specific type, a total of 3 per day, allows performance of bard songs that act as minor spells).

Song of Lure

Once per day, the Bard can perform a song with an instrument of his or her choice that creates a Mass Charm effect for 60' around the Bard. With the Song of Lure, the Bard and implant basic suggestions within the context of the song he or she is performing with a 85% chance of success. These suggestions can be anything non-threatening or even embarrassing. Any attempt to suggest anything lethal or harmful will break the charm for all people charmed. (Mass Charm, once per day with 85% chance of success).