Next Class - Seer
Seer is a gender-neutral term that encompasses both Witches (female) and Warlocks (male), Nahara and Shaman...
A neo-Victorian Magitech Adventure RPG
While using pistols, rifles or shotguns, Hunters can shoot three times per round with a +15% to the hit roll. This applies to pistols or other sorts of firearms classically used for hunting purposes, but not weapons like volley guns, fixed position weapons or cannons. Each shot as a 30% chance to pass through the first target and hit a secondary target if applicable. (Three attacks per round, +15% bonus to hit, 30% to pierce primary target to hit a secondary target).
Surprise Attack
One of the elements that makes Hunters so dangerous is their ability to take an enemy by surprise for having superior knowledge of the terrain and the surroundings. Providing they are on familiar terrain (familiarity is classified as having wandered said territory a few times and has an understanding of the lay of the land), a Hunter can attack an enemy first before combat begins with a 85% chance of success. Doing so has a 60% chance to confuse the opponent(s) who were likely ill-prepared for such an attack, making them unable to properly retaliate for that round of combat. Surprise attacks can be used three times per day. (85% chance to surprise, 60% chance to cause confusion, usable three times per day).
Blade Fighting
When faced with close combat situations Hunters can defend themselves quite admirably while employing edged weapons of small size. Weapons such as knives or short-blades are ideal for those situations where the Hunter is cornered. While fighting in this manner, the Hunter gains two attacks per combat round and strikes at +7% to hit. (2 attacks per round, +7% to hit).
Copyright © 2014 - All Rights Reserved - World of Imarel