Next Class - Willshaper
Will-Shapers are a unique class in that one cannot train to be a Will-Shaper, since they are born with an affinity to a particular branch of Will-Shaping and can control it with the force of their mind...
A neo-Victorian Magitech Adventure RPG
As the name implies, the primary weapon of the Scythe Witch is of course, the scythe. Whenever wielding their personal scythe, a scythe witch has four attacks per round, +15% chance to hit her target and +45% chance outright deflect a melee or ranged attack in addition to her attacks that round. Deflection means damage is negated for that round of combat, but does not apply to area of effect or splash damage, such as caused by a grenado or certain types of spells. (4 attacks per round, +15% to hit and +45% to deflect one attack per round).
Mind Over Matter
The scythe witch, through a combination of acrobatic training, superior concentration and deep focus can achieve certain supernatural feats of speed, endurance and agility. As such, attackers are at -40% to land a strike whether by missile or by melee on a scythe witch. This does not apply to area of effect magic or Catastrophic Damage.(-40% to be hit).
Mental Fortitude
Simply put, it's hard to fool a scythe witch. Charms, Illusions (including the advanced Shadow Elf illusions) and attempts of domination of any kind are conducted at a -25% Mystic Defense to the Scythe Witch. Likewise, it is difficult to snap a scythe witch's mind, with even the most unspeakable terrors. While not immune to such madness, resistance against such things is conducted at -15% to Mystic Defense. (-25% to illusion Mystic Defense, -15% to fear/insanity Mystic Defense).
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