Player Guides
Basic Armor Details about the most basic starting armor available. Please see an Op if you're just starting out and need some help with beginner armor!
Character Creation A step by step guide on creating a character within the World of Imarel. Our channel does not require a sheet to play, but sheeting your character is required for playing in sheeted events. While this guide isĀ filled with the steps to break down sheet creation it's also dripping with goodies about our mechanics system. Worth the read!
Event Points Event Points, or EP, are one of our world's out of character way of paying for items, skills, and character achievements. EP is earned through events and writing short stories for the forums.
Glossary Terms to know of Imarel, there are a few which are specific to our world in particular.
Item Placement Where armor goes on the body, a short list with some brief examples!
Loot Guides From every day to the heroic, loot brings anything from wealth to fame. Pieces can become a part of a character's identity as well as build on their skills and stature. This guide gives a description of the types of loot which can be found.
Newcomer's Guide New to the game? Or maybe you just want to refresh yourself on some of the basics. This is the place to start. There's some information on our game as well as some good FAQs which will help to get you going.
Occultist's Guide Magic and the summoning of occult beings is a large facet of Imarel, escpecially for some of the classes. This is an in depth guide of how that works and the types of creatures which might respond!
Proficiencies Weapon Skills and Proficiencies, Non Weapon Skills, as well as Tradeskills. All of these can be found here. These are avenues you can take with your character to get diced based results. It's also a great way to get ideas for the kinds of things your character would like to do in the world. Most of these can be put to good use in jobs and professions and a lot of them sync up with character classes.
Unarmed Combat As the summary describes part of the game world is that eventually your character will have to punch somebody out. This is the best place to go to consider what your character might have done to learn how to punch someone out the most effectively.