Next Location - Moonfall
During the warmer seasons, the Grand Duke travels to Moonfall to avoid the sweltering temperatures Brookshire suffers...
A neo-Victorian Magitech Adventure RPG
Also known as the City on the Edge of Dusk and Miron's Asshole if you happen to be a Dwarf, Dormoth has the distinction of being the most northern city of Imarel, without crossing into the polar cap of Tandalia, where the Kashalan Giants reign in frigid seclusion. Because it's so far north, Dormoth has three weeks during Divashi where the city never sees anything more than a brief cresting of Ka, before darkness returns.
Despite its wildly inhospitable climate, including week-long blizzards, consistent below freezing temperatures and brutal windstorms, Dormoth is a very popular city, if you happen to be looking for Ingrid Gundhirdottir's Miroan Mead, happen to be a scholar or an archeologist, or are a vampire of either the Arisyeemian or Khavosian variety. There's also some mining of Mirocyte here, but by far, Dormoth's main attractions are vampires, mead and the persistent rumors of relics of ancient civilizations frozen in the ice.
While Dormoth has general stores, trading posts and a rather convenient dog sled merchant, Dormoth's is much like Belran, with the bevy of inns and pubs to accommodate traveling scientists, scholars and other folk of learning (who, in turn benefit the vampires with a nice, transient population nobody will immediately miss), as well as a few whore houses. What Dormoth has that Belran doesn't, is the Miroa Exchange Market, where all manner of relic, artifact or scrap of lore can be bought, sold and bartered for. Many fencers will make the trip to Dormoth from as far as Tashran to sell off an otherwise hard to move item.
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