Sundown (Past Chronicle [Dates Here])
Sundown Location Guide - by T.A. Saunders ©2012
<The Sundown Shipyards
A post civil war addition to the city, the Shipyards have been constructed under the edict of Regent Governor Kithanis uth Braegon III in an effort to both bolster the city's economy by creating new jobs and to build a sizable naval presence. Several sorts of sturdy sorcerously reinforced wooden sailing ships of both military and merchant variety are expected to come.
In addition, facilities have been added to begin construction of the first ever Human-designed and constructed airships under the watchful tutelage of the best airshipwrights of Farwind. With the increasing threat of pirates equipped with airships and pressure from Windsong to produce them for the whole of the Republic, funding from the national coffers has been granted to Sundown to see this particular endeavor to fruition.
The Docks
The busiest place in Sundown is the docks. People from every walk of life, from local adventurers coming off a long voyage from wild Shalzaar to planar travelers leaving a merchant airship to get their first taste of Imarel to simple folk coming to a growing frontier city, to start a new life with the hope to strike it rich come through the docks at any given point in the day or evening.
Guarded by the Sundown Regulars as a measure of civil defense, the docks can still be a hot-spot for violence at times with more than one traveler often bringing trouble with them. It's usually wise to remain wary of both one's words and one's step while at the docks for this reason alone.
Ships coming into the harbor to dock are charged a docking fee of ten gold Keshra to dock for the night and fifty gold Keshra to dock for the week. On the rare occasion that one wishes to use Sundown as a harbor longer than this, arrangements and all payments are made at the Port Authority. In cases of foreign vessels in Sundown to bolster its defense or acting as diplomatic vessels, all docking fees are waived.
The Port Authority
Anything and everything involving Sundown's port is handled by the Port Authority. Docking complaints, payments for docking in the harbor, issues with the harbor and the like all get sent to the Port Authority. Additionally, the Port Authority also issues the city's weather forecasts and warnings with the assistance of Weather Witches that spend hours at a time in trance to help predict the weather. In dire circumstances, these Weather Witches also act to change the weather if catastrophic weather is heading for the city.
The Port Authority also acts as a point of welcome for newcomers to Sundown, where information about the city, maps and other essential bits of information can be found. The building itself houses the office of the Port Master, his assistants, the Weather Witches, along with any Sundown Regulars assigned to that post.
The Whispering Raven Tavern
A fairly recent addition to Sundown, the Whispering Raven was once a halfway house that was abandoned when a mysterious series of murders claimed both the owner and his two daughters. Sold at a loss, due to its bloody past, Kithanis uth Braegon spent a small fortune renovating, cleaning and making additions to the tavern to suit what would become its dual purpose in the City of Sundown.
Meant to be a safe house for Shadow Hunters during the days where being a Shadow Hunter was no different than being an outlaw, Kithanis took great pains to make the establishment both well furnished and equipped with the latest techno-magical amenities, while making the structure itself a veritable fortress. The cover of this endeavor was the tavern business which turned profits Kithanis would then use in part, to buy weapons and armor for the Shadow Hunters.
The tavern side of the Raven's purpose turned into a booming business that continues to this day. With the conclusion of Sundown's civil war and the overthrow of Ko and her vampire regime, the tavern still maintains a weapon stow for the Shadow Hunters (and often patrons defending the tavern on more turbulent nights). Despite this fact, the Whispering Raven is perhaps one of the biggest success stories of Sundown in regards to success in the quickly growing city.
Harbor Side Imports
A post civil war addition to Sundown, Harbor Side Imports sports the strangest and most unusual variety of items from across Imarel and beyond. Owned by a far-traveled Moon Elf trader named Macai “Mac” Tan-Wyrr, the newly opened import business was built on profits won through gambling across Imarel. Mac is something of a character and almost always has a story to tell about a particular item found in his motley collection of items.
The shop itself is run by Mac, with the help of his business partner and ‘bouncer' Yugatai, Daughter of Shrikah, a female Voraath Shaman that took a liking to the quick talking and adventuresome Moon Elf. Yugs, as Mac often calls her, is a very capable combatant, having been a veteran of more than one campaign in the Burning Lands and distant Zoda, which has proven useful more than once when a would-be thief has tried to help themselves to the merchandise.
McAllister's Wheelwright
Perhaps one of the oldest businesses in Sundown, the McAllister family has been running this business, generation to generation for nearly as long as the city itself has stood. Fixing wheels on wagons, carriages and carts of all shapes and kinds, the current McAllister tradesman, Liam runs the business with his wife Elanor and their four children. It is one of the most respected businesses in the city, not only for quality workmanship but for being fair on prices and being willing to work with people in a pinch. It's said that Liam's father, Harold once took a man's signet ring as an I.O.U. on good faith; that man happened to be the Grand Duke, Armando DeBellicose, former ruler of the Kingdom of Moonfall (formerly the Grand Duchy of Brookshire).
The building itself has begun to show its age, but this does little to detract from its rustic appeal. A simple wooden building, with large displays of the McAllister wheel-work are prominent throughout, with the McAllister children often tending the storefront, whilst the father works away in the back of the shop. There is also a place out back to park wagons, carts or the like in need of repair, though this lot is more often than not, crowded with those things that require attention.
Aluna's Apothecary
Formally one of Sundown's famous Weather Witches that are employed by the Port Authority, Aluna K`Miro decided to go into business for herself rather than suffer the often stressful job of both predicting the weather and hampering the damage it will do when its bad. Finding alchemy and herbalism more to her liking, Aluna now tends to the medicinal and alchemical needs of most of the citizenry.
The building itself is interesting in that it's actually an old watch tower from the days of the vampire regime. Abandoned during the Civil War, nobody seemed to have an interest in reclaiming it or renovating it, so the Moon Elf witch simply moved in sometime between when the vampires were overthrown and the provisional government too power. Given all that has happened, nobody really seemed to care too much that the woman just commandeered a watch tower from the city!
Having since gone through all the legalities since then, to make it hers, Aluna has done a great deal to refurnish the tower to be both her shop and a place to live. While living space is somewhat small, she is alone and quite content with the dwelling, claiming it as ‘cozy.' Because she lives above her shop, Aluna can often be summoned at odd hours for emergencies that require her alchemical talents.