Seer
Nahara - by T.A. Saunders ©2013
Updated by B. Kellestine 2021 v1.1
Summary
Seers dedicated to the Spirits of Tranquility and Pleasure, Nahara serve as companions and escorts to those whom they choose. While sexual relations are common in their practice, Nahara are not prostitutes. They exist to bring peace, tranquility and pleasure (in whatever form it should take) to those they choose to accompany. Nahara remain neutral in all matters of politics, war and dispute however, often putting them in the roll of emissary and negotiator. Nahara normally do not normally wear armor since they're normally non-combatant, but they can don light armor and carry small weapons if need be. Nahara cannot be dual-classed. For more information on the Nahara, read this article.
Class Skills
Undeniable Charm
Nahara are just damned wonderful to be around. Whether being escorted by one, simply speaking to one or simply being in a room with one makes those around them happier and more relaxed. This is quite literally all a part of their charm. In a combat situation this presence grants themselves and their group a +7% to spell hit and a base 75% to spell hit the Nahara themselves cast. The former bonus does not stack with the latter for the Nahara, however if multiple Nahara are in a party, they do gain the benefit of the others Undeniable Charm. These bonuses will stack, up to a maximum of +70%. (75% to spell hit for the Nahara, +7% to group spells, stacks up to +70% for multiple Nahara).
Set the Mood
Nahara are known for being able to take the most fierce individual and set their mind at ease with a few words. Subtly, it's more complicated than that, involving gestures and verbal inflection that brings forth the desired temperament of a particular client. It should be noted that this is an actual incantation that takes the Nahara years of practice to learn and master. This talent has a variety of uses, including a 75% chance to make enemies non-hostile after one round of conversing with them. Usable three times per day. (75% chance to make an enemy non-hostile if used in combat. Usable 3 times per day).
Soothing Command
Not everybody is as calm and as pliable as the Nahara would like. As such, there are times in order to protect themselves a means of being able to lull an otherwise hostile or belligerent client is required. Once per day, the Nahara can speak a word of command that has a 85% chance to instantly turn a single target tranquil and relaxed for 1d4 rounds. This skill does not work on those who cannot hear. (85% to make somebody calm for 1d4 rounds. Usable 1 time per day).