Next Lore - Deities of Imarel
Religious practice on Imarel is incredibly diverse, with gods and goddesses of all spheres of influence...
A neo-Victorian Magitech Adventure RPG
Cults and Choruses also provide worship for beings that would normally not be able to exercise their will through an established church. Powerful Xosian and Niraethian beings are popular sources of power for cults, which are often centered around chosen brain-addled “prophets” that experience mad delusions courtesy of the chosen Archfiend. Choruses are usually more integrated into the deity's church, and they serve as ways for local regions to venerate saints and heroes that have made their way to Archangel status. Sometimes, Choruses are groups of priests and seers reinterpreting worship for their deity and seek to venerate their god in strange ways.
Cult of the Bound Chain
Woe be to the Guilty soul that meets a Cultist of the Bound Chain, for they will know suffering with no end. The Cultists of the Bound Chain believe that a Guilty soul has not only forfeited their life, but that they must be made penitent in this life so that their eternity in Lyth is made all the more horrifying. The Cult runs vast networks throughout Tal'Rah that abduct Guilty souls and kidnaps them to unfamiliar lands in order to completely control the rest of their life… and fill it with demeaning and dangerous work as punishment. The cult is known to run boarding houses, hotels, prisons, and asylums, anywhere that the Guilty could be herded and kept without anyone noticing, and if the Guilty are sent to them, all the better.
The Old Wolf's Chorus
Few are blessed to meet a Chorister of the Old Wolf when they happen to meet a devotee of the Spirit of Vengeance. These devotees of Mourne see their god as a god of mercy, harsh mercy, but mercy none the less. They believe that the Guilty must be pushed towards the path back to Innocence, even though it is a treacherous, deadly path… Perhaps even because of that reason. If the chosen Guilty dies on the path towards redemption, their soul is still given to Mourne, and nothing has been lost. But, if the Guilty person redeems themselves, the world is bettered for it. This Chorus is not well tolerated by anyone, and its adherents are often dispersed.
Chorus of Spring
The oldest of the Choruses, it was founded on the teachings of the enlightened Tallis-Shei High Priestess Thalia Hyss that believed adherents of Jadaia must engage with cities as if they were any other sort of natural environment that nature might produce. Choristers of Spring reside in cities and town that need to actively engage with their environment. They help the growing towns in southern Tal'Rah expand responsibly into the wilderness, and they help cities prevent pollution and the spread of diseases. Choristers of Spring are often adept as ambassadors to the Talis'Kah territories, since they are able to provide a bridge between the naturalist and the modernist worldviews.
Cult of Ysil
The Cult of Ysil is an ancient and powerful force that seeks only chaos and the Xosian domination of Imarel. They work towards a prophecized moment when Ysil will lead the armies of Xos across Imarel and Ishaela, bringing the mortal realm under a terrible infernal dominion. Most of the time, the Cult tries to develop deep roots in a city's political world before spreading its message among the poor and disaffected population. By the time the cult is ready to act, it usually has incredible social defenses and political contacts that insulate their plans. The hallmarks of a Cult of Ysil are an increase in government brutality, authoritarian laws, and increased violence in normally peaceful areas.
Cult of the Death-Caller
The Cult of the Death-Caller is one of the most dangerous and well connected cults on Ishaela and Imarel. In a world where Xosian beings dominate the cult scene, the Cult of the Death-Caller serves as standing proof that Niraethian cults carry a special brand of fevered insanity. The Cult of the Death-Caller works to subvert national governments and plunge countries further into industrialization and war. They hope to make death and misery so commonplace that the combined horrors will awaken their patron, Naja'Thar, the Death-Caller, and usher in a new era of ancient darkness. The cult's power in Sengaard was broken, which had centered around the Dorius Merchant Company, by the Hope Company. How the rest of this global cult will react to the changing world is yet to be seen.
Chorus of the Hearth
This is an ancient chorus that comes out of Dwarven culture. Dwarves that studied to become Warlocks, Witches, and Shamans often dedicated themselves to Kaal. More often than not, these dwarves devoted themselves to the Church of Kaal and served as healers and exorcists. However, some seers that wanted to study the healing and divinatory arts served to help the soldiers of Kaal from home. They brewed powerful curatives and provided necessary mystical research for the church. Soon, these seers attracted priests and occultists, and they developed a way to serve Kaal by studying and serving his other servants. In the modern day, the devotees of the Chorus of the Hearth are welcome anywhere Kaal's servants are welcome, where they often provide necessary medical skills and arcane knowledge.
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