Races

Dhampir - by T.A. Saunders ©2010 v1.0

Racial Articles Racial Abilities

Power of Lineage

Dhampir inherit two vampiric talents from the taint of vampire blood within them with the exception of Vampiric Might since they gain a sizable boost from being a Dhampir anyway.

Sensing Vampires

Dhampir can sense vampires at 30 feet, but must be actively seeking vampires for this talent to work. The effect will be a knot in the stomach; an uneasy feeling that becomes more evident the closer the vampire comes. (60% chance of success, requires active seeking).

Gift of the Blood

 While never matching a vampire's strength, fortitude and alacrity, the Dhampir can still move quite quickly, take quite a beating or exhibit far greater than humanoid strength. Increased durability also encompasses the ability to regenerate, including lost limbs. This is a slow process however; a severed hand will take days, a leg a week or two. (+7% to melee/ranged attacks, -12% bonus to armor vs. melee/ranged/magic attack, 25% to break/bend durable materials and 55% chance to dodge one attack per round).

Immunity to Vampiric Mind Control

 Because of their unusual hybrid nature, Dhampir are completely impervious to mind control from Vampires of any sort. However, should a Dhampir choose to become a blood slave or a blood doll to a vampire, this immunity is lost. Further, this resistance does not cover mind control from other creatures or sources, such as illusionist magic. (Immune to Vampiric Mind Control, not immune to other forms of Mind Control).