Next Race - Shei
On a whole, the Elves of Imarel look quite similar, save for a few minor distinctions that allow a person to tell them apart...
A neo-Victorian Magitech Adventure RPG
Appearance | Racial Abilities | Racial Limitations | Born of Stone and Metal |
Meeting of the Elves | Dwarves and Humans | Last Stand of Am-Shei | Culture of the Kaal'Kor |
Knack of Building Things | Runeforging |
Dark-Sight
Dwarves are able to see in extremely low light and no light conditions. This allows them to traverse the blackest cave with about the same ease a Human might with torchlight.
Structural Fault Detection
Able to detect stability of any structure or underground passage. This ability covers both made and natural structures, such as the stability of a cave. (95% chance to detect structural fault).
Dwarvish Craftsmanship
Dwarves have an inherit intuition as builders and engineers; as such, anything crafted by a dwarf is 150% more durable, valuable or reliable than by any other craftsman. (Dwarves have a +10% to craft any given item, the item is +5% in effectiveness, and have 150% greater worth and durability).
Innate Toughness
Dwarves are an extremely hardy people, able to withstand unusual amounts of damage and being able to retain their wits when others have succumbed to unconsciousness. (player is given 1d10+2 rounds to stay alert, even when they should be unconscious, innate -25% armor rating vs melee/ranged/spell attack).
Magic Resistance
Dwarves have remarkable resistance any magic casted against them with malicious intent, regardless of the skill of the spell-caster. (Dwarves have an innate -30% Mystic Defense).
Axe and Hammer Lethality
Kaal`Kor using axes or hammers as weapons inflict greater damage with them, having intrinsic knowledge of their use. Their strength plays into this too, which is above that of a human. (+15% to attack rolls when fighting with an axe or a hammer, 10% to feats of strength).
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