Races

Voraath - by T.A. Saunders ©2003 v1.7

Racial Articles Racial Abilities

Superhuman Strength and Endurance

The Voraath as a people are capable of epic feats of strength and endurance, including hurdling boulders, stopping charging Lasher Bulls and storming through a hail of gunfire to kill their target. (+20% to melee attack, +45% to feat of strength checks, natural -40% armor rating).

Battle Rage

A Voraath in any point in a fight may call upon the spirits of their ancestors to throw them into a battle rage, allowing them to strike twice as fast and twice as hard, while taking a great deal more punishment. Battle Rage also has a 30% chance to trigger Berserker Rageif the Voraath in question is also  a Berserker (check is made once). This can be done once per day for 1d4 rounds. (+20 to melee attack rolls, extra melee attack per round, -15% to dodging checks).

Slow Regeneration

While resting or remaining only slightly physically active, a Voraath can regenerate any kind of damage, short of decapitation and providing over 40% of his or her body remains intact. Burnt Voraath do not regenerate. (Regeneration in this way takes 1d8 hours for a limb and 1d10 hours for internal damage.)

Immune to all Natural Poison and Disease

As stated, no herbal or naturally occurring toxin can affect a Voraath, nor will they succumb to natural disease. They are also highly resistant to magically-enhanced toxins and diseases. (-20% Mystic Defense bonus vs. Magic toxins and diseases).

Pain Tolerance

The Voraath's nervous system works in such a way that pain is registered as sensory information, but it does not incur suffering upon them. The greatest act of futility one may engage in is a torture session of a Voraath — which almost always ends with the Voraath getting mad, breaking their restraints then killing the torturer. Pain just makes them angry and more determined. (75% to ignore crippling effects, immune to pain).