Races

Xalayi - by T.A. Saunders ©2013 v1.0

Racial Articles Racial Abilities

Kin to the Deep

Xalayi are equally comfortable breathing air and water, the latter of course being their primary environment. They are capable of infinite time underwater and can swim down to ocean floors exceeding pressure that would be painful to all other mortal races. This ability to resist deep sea pressure gives Xalayi a natural 65% immunity to stunning/dazing effects. This also allows Xalayi scouts to track underwater without penalty and grants them a measure of Dark-sight for 120 feet. (65% immunity to stun/daze, underwater tracking as a ranger, Dark-sight.)

Swiftness of the Currents

Xalayi swim at a rate 150% faster than other races. While the ability to swim fast doesn't grant them any statistical advantage, it does come in rather handy when having to swim great distances. To accomplish this, they must shift their lower extremities into a fish-like tail however, giving them the classic ‘merfolk look' of legends. This half-shift does not come at a cost and the Xalayi can opt to simply swim normally with humanoid feet.

Aquatic Shape-Shift

All Xalayi can shape-shift into a medium-sized aquatic creature, such as a shark or a dolphin three times per day for three hours. They can attack in this form, though the statistics will depend on GM discretion. (Shape-shift 3 times per day for 3 hours).

Gift of the Waves

When water elemental magic, Xalayi have a natural +25% spell hit due to their natural affinity for the element. (+25% spell hit for water element magic).

Warrior of the Depths

When using a spear, trident, harpoon or a harpoon gun, Xalayi gain a +15% to melee/range hit for those weapons. (+15% melee/range hit for spears/harpoons/harpoon guns and tridents).