Next Treasure - Exotic Armor & Sorcerous Protection
While firearms are becoming more and more prevalent across Imarel, more traditional armor has been much slower to phase out due to the use of magic and to a lesser extent technology...
A neo-Victorian Magitech Adventure RPG
Imarel is a world of vast resources with crystals in particular being vastly important to permanent magic items and weapons. Various crystals amplify or dampen certain magical properties, while only two possess the ability to store magic. Minerals of course comprise the foundation of buildings, works of art and a host of other uses, including medicinal and military. While Imarel hosts many common crystals and minerals, this list is a compilation of the rarer variety, dividing into two categories: exotic and planar. Exotic infers that the crystal or mineral is somewhat rare and planar means said crystal or mineral comes from or is touched by another plane of existence.
Ambracite
While considered exotic, Ambracite is common in Vocor and Tamayr Shuyru and nearly unseen elsewhere. An extremely dense, dark red rock, Ambracite has the unique property of blocking teleportation and phasing abilities. Because of the problem with shadow-stepping Masar, the city of Taijun is walled with Ambracite. It is believed that the moon, Vocoria was primarily made of this rock and in lesser quantities, Quantyr.
Calatite
Found primarily in northern Shalzaar, Calatite is a porous, white rock that when ground into a fine powder, can be used to neutralize acids even of the magical sort. Calatite is a cash mineral for the Grand Duchy of Brookshire, making up for over 30% of their nation's exports. Calatite is also useful for curing heartburn when mixed liberally with water and for making a heavy-duty soap.
Kharumite
Kharumite is an incredibly dense rock found only in Zoda and Miroa. Capable of withstanding blasts from even boromandite round shot, this stone is a favorite of the Hammerspark Dwarves from which to build many of their structures. It is also excellent at retaining heat during the cold seasons and keeping reasonably cool in the warm seasons. The rock has a distinct beige color that has flecks of white and gold within it, giving a measure of beauty to its brawn. Along with its excellent heat retention properties, Kharumite is 85% impervious to scrying magic naturally, which is another reason the Dwarves love it so much. (5% resistant to Catastrophic Damage).
Kjaar
Pronounced “jar,” this bright yellow and white rock is unusually unstable and must be mined with special tools in order to extract it safely. Found primarily on Ishaela, deep within the Kaal`Kor mines Kjaar is the primary component to nearly all Kaal`Kor manufactured explosives. While not nearly as abundant on Imarel, caches of it have been found in southern Tal`Rah and Irys. The peaceful Zissah of Irys are not fond of its mining and do not allow it near any of their communities. Kjaar is the primary component in Divine Fire rounds.
M`aati (Firynian Ice)
Found exclusively at the mines in Firyn, Maat`i is an extremely rare cobalt blue crystal with the ability to store and focus magical energies without need for extra enchantment. The only real limitation to the crystals themselves are that they're unable to house Radiant Energy or Dark Radiant Energy, so they cannot be made into Radiant Crystals. However, they can absorb Radiant and Dark Radiant spells. The larger the crystal the more energy it can house. There are believed to be more caches of Maat`i hidden in the north, but as of yet, they remain undiscovered.
Mirocyte (Blood Crystal)
Found almost exclusively in Miroa (and to a lesser extent, Zoda and Tirania), Mirocyte is a dark red crystal with the unusual property of being able to purge poisons and diseases, simply by pressing the crystal to the infected person with 85% of curation for normal diseases and poisons and 65% for magic sorts. The average crystal can remove 1d6+2 toxins in this fashion before going inert. Mirocyte is the primary export of the Kingdom of Miroa and attributed to much of the success of the Miroan Army against some of the more powerful undead that roam the land even now.
Ohratite
While not quite as dense as Ambracite, Ohratite is another very dense rock and significantly more common. Found across most continents in varying amounts, this flat gray stone is highly sought after for its structural integrity. Using a layered block design created by Hillsman engineers, buildings made from Ohratite are highly resistant to earthquake damage. This also makes said structures very difficult to siege with all but the most powerful sorts of Siege Golems and heavy siege equipment. Because of its density, it is also difficult to teleport through, but not impossible (50% chance of success).
Piradicyte (Shei Marble): A naturally-occurring rock found frequently in Shalzaar and more rarely elsewhere, Priadicyte is a striking white, to the point of near luminescence, with veins of golden and rose color woven throughout. Generally speaking, the further one digs, the more of this marbling occurs, and the more expensive the Piradicyte is. Not only is Shei Marble lovely to look at, it's also exceedingly sturdy, which explains a great deal of the survivability of many of the ancient buildings that survived, or partially survived the Shar'Vaire bombardment of Am-Xitha. (2% resistance to Catastrophic Damage).
Tanzar
A precious crystal found only in the Burning Lands, Tanzar is both difficult to attain and dangerous to mine. Still, enterprising Tashrani and Shar`Vaire mining companies send teams within the hostile desert territory to seek it out. Tanzar is a harder-than-diamond crystal, with a transparent pink coloring that has a multitude of uses in precision tools, metal tempers, enchanted for Speaking Crystals and of course jewelry.
Thodesyte
This white and pale greenish crystal can be only found on Ishaela and if one is extremely lucky, on the continent of Vocor. Thodesyte has the ability to duplicate arcane, mystic and divine magic spells, effectively allowing a double cast of the same spell. A typical crystal has a 65% chance to duplicate a spell somebody wearing a Thodesyte item on their person, though refined Thodesyte can be as high as 85%. Multiple pieces of Thodesyte do not allow more duplications to occur.
Vesperite
Considered semi-rare, Vesperite Crystals can be found in varying quantities throughout the continent of Tal`Rah and Shalzaar, but more common in the south of both continents. A pale gold or orange in color, Vesperite has the ability to house Radiant Energy and electrical energy naturally. Widely sought after by engineers and magi across Imarel, it also tends to find its way into many jewelry pieces coming from Tashran.
Witchfire
Witchfire is a green-white crystal that's found exclusively in the waters someplace south of Anthalas Bay in what is called the Caves of Gurhjuua, these extremely rare crystals are fiercely guarded by the Shar`Vaire. Because the crystals seem to grow on the energies emanating from the slain Forgotten One, Gurhjuua the Witchflame, it has been postulated that they could be grown elsewhere, if a compatible energy could be found. Insofar attempts to make ‘synthetic' Witchfire Crystals have resulted in mixed results ranging from lackluster to deadly. Known for its strange, explosive energy properties that are unusually effective against the undead and extraplanar creatures, Witchfire Crystals are in extremely high demand across Imarel.
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