Next Treasure - Native Imarel Flora
Imarel, despite having been damaged by the abuses of magic, is still quite a lush world with the deep forests of Shalzaar and Tal`Rah both...
A neo-Victorian Magitech Adventure RPG
Blackhawk Arms Punisher
The Punisher is a six-barrel volley gun that can deliver devastating damage at short and medium ranges. Weighing in at twenty pounds of boromandite, this is an extremely heavy and unwieldy weapon, unless one is firing it from a fixed position or the shooter has considerable strength. Capable of dispensing either one, or all six of its ten gauge rounds at once, the Punisher is no a weapon to be taken lightly as the one firing it and certainly not as the one being fired upon. It is worth noting that firing all six barrels at once has a small (10%) chance of actually causing the weapon to explode, which will likely result in death. +25% to hit. Cost: 170 gold keshra or equivalent currency.
Blackhawk Arms Reaper
The Reaper is a single-barrel shotgun that utilizes revolver-like receiver for a means of firing, so it can deliver five shots in relatively rapid succession. A favorite weapon amongst the Shadow Hunters of Sundown (insomuch that Scrapulous named the weapon after the legendary Reaper Company), these light-weight and compact shotguns fire a standard 12 gauge round. +15% to hit. Cost: 65 gold keshra or equivalent currency.
Brookshire Firearms Redeemer
This is a coach gun styled shotgun, sporting two-barrels and a break action. Firing a standard twelve gauge round, this weapon is the standard for most game hunting and military outfits preferring to use black powder weapons in favor of the generally more expensive Shar`Vaire Witchfire weapons. They are well-made, reliable and often modified in any number of ways, including shorter barrels and pistol-style grips rather than a standard stock. +12% to hit. Cost: 40 gold keshra or equivalent currency.
Hammerspark Dam-Kabum
Like the Blackhawk Arms Punisher, this volley should not be taken lightly for any reason. Sporting an incredible eight barrels, the Dam-Kabum must be fired using a special tripod that helps the shooter absorb some of the recoil, or fired from a laying down position. Anybody short of a Voraath attempting to fire it any other way, will likely dislocate their shoulder. Often made from kaalcite and forgora wood, these monstrous weapons are favored for the defense of Hammerspark Hall and have stopped even plunder-minded Voraath dead in their tracks. Should all eight barrels be fired at once, there is a slight (15%) chance the weapon may actually explode and likely, kill the shooter. +30% to hit. Cost: 230 gold keshra or equivalent currency.
MacNamara Arms Judge
This short-barreled gearlock shotgun has twin barrels, holds a large capacity 24 round drum that's clockwork-driven and is capable of semi/full automatic fire, with a toggle of a switch. Like many weapons of this category, it is meant only for short/medium range attack and will lose its hit bonus entirely for long range shooting. Because of its technical complexity, this weapon also is not cheap nor meant for the faint of heart. Those with ‘frangible' body types, such as Asyndi and Asyn-Shei will not be able to handle his weapon at full automatic mode without sorcerous strength enhancement. +20% to hit. Cost: 170 gold keshra or equivalent currency.
MacNamara Arms Destroyer
This is a pneumatic-driven chaingun, capable of unleashing a barrage of .445 caliber or .505 caliber rounds (Treat as 5' area of effect, 300' foot range) with an effective +30% to ranged attack with this weapon. Considered a ‘volley gun' for all intents and purposes, Scout bonuses cannot apply. However, if trained on a single target, the chaingun receives a 10% chance to cause Catastrophic Damage to a target, meaning the possibility to instantly kill a humanoid caught in its line of fire (check is made once per round).Cost: 560 gold keshra or equivalent currency.
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