Treasures
Exotic and Planar Metals of Imarel - by T.A. Saunders ©2009, revision v1.7, 6.23.05
Exotic Metals & Alloys
Banirium
This strange, unusually soft metal is dull, and has a greenish black cast to it. Found in abundance in Vocoria, Meluah and Albadosia and virtually nowhere else, save in small quantities, banirium is useless as a metal on its own, but when smelted with other metals and alloys, it increases their strength, or potency of effect (between 5% to 15% depending on the quality of the metals). The downside to this is, in order draw out this effect, the metal must be slowly charged with mana for a period of three days, before smelting.
Blacksilver
Blacksilver is an extremely rare mutation of silver, that is found only in Shalzaar. The origins of this metal are unclear, with the Xannti Dragons claiming Blacksilver is actually the remains of a great metal juggernaut that once served the Old Gods. The Tallis-Vyss believe that Blacksilver is the result of normal silver deposits being ‘touched' by an ancient force as-of-yet unseen and unknown to mortal eyes. Whatever the case, Blacksilver is renown for its usefulness for Bane Weapons. Creatures with allergic reactions to silver, will suffer thrice the normal effect from Blacksilver.
Additionally, this version of silver is much harder than its normal counterpart and can be used for weapons, without concern for losing an edge. This metal is roughly as durable as tempered steel in terms of what it can withstand. Blacksilver looks like a very dark, smoked silver when properly forged. Like Starmetal, Blacksilver does not require a special forge or forging process to make and can be enchanted normally.
Blacksteel
Blacksteel is actually not a metal in and of itself, but an alloy created from Blacksilver and Boromandite. The result is a metal that is much harder than Boromandite that seems to amplify the metal's resilience to magical fire. Suits of armor made from this metal make the wearer literally impervious to flame of any kind.
The drawback to this is the metal is also much heavier, requiring those who wear such armor, to be quite hardy to bear its weight. Creating Blacksteel requires an elemental forge, Light-Forge or a Xosian Forge to generate enough heat to melt the two metals together. Once cooled, this metal can never again be reforged. Blacksteel is a shiny black metal that seems to have a highly polished luster, regardless how much battering or damage its taken.
Boromandite
Of the exotic metals, Boromandite is the most common. Found in varying abundance throughout southern Tal'Rah, Irys and northern Shalzaar, but exceedingly rare elsewhere, Boromandite is a strong, light metal that can be smelted in any forge of good quality. It is also fairly heat-resistant and has good flexibility, which makes it an ideal metal for weapons and armor.
Thilidiym (Moonsteel)
Thilidiym is actually not a metal in and of itself, but an alloy created from Starmetal and Boromandite. The smelting of these two ores has created an alloy that is as strong as Boromandite, though not quite as light that has the distinct property of reflecting directed magical energies, rather than canceling them out, like Starmetal does.
This reflection works on single target, directional spells only, where a blast or a beam is shot at the victim. Area of effect sorts of spells may have their damage halved, for a portion being turned away by whatever is covered in the metal. Spells that involve curses or alteration that may require touch of the target are not effected by the Thilidiym effect. This alloy is a pale, though not quite white, giving it the appearance similar to a moon shining through a haze of clouds, hence the common name of Moonsteel.
Iradium
Iradium is actually not a metal in and of itself, but an alloy created from Starmetal and common lead. The result is a metal that is roughly the same strength as Blacksilver, but rather than blocking magical properties, Iradium blocks a Will-Shaper's ability to use their powers. The metal is quite heavy but because it can readily accept enchantments, enchanters often enhance items made from this alloy with magical properties to both increase its effective range and its weight. Iradium has a white-lavender color to it and glows faintly in the dark like Starmetal does. Iradium has an innate -15% Mystic Defense, -30% vs. Will-shaping attacks.
Kaalcite
The metal, Kaalcite is named after the Old God, Kaal by the Dwarves of Ishaela (whom call themselves the Kaal`Kor). The metal is abundant deep in the mountains of Dwarvish territory that rings the Elvish Greatlands, but non-existent elsewhere. The Dwarves will not trade it and will not sell it. The metal is stronger than Boromandite, but not as light. It is also said to be unusually malleable during the forging process, which allows it to be used to craft unusual items, such as the Kaalcite Blade Whips the Dwarves enjoy carrying.The knowledge to forge Kaalcite is extremely rare outside of the Dwarvish clans, known perhaps by a few Sivanoshei that remember the days when they and the Kaal`Kor were allies and a handful of humans that passed the knowledge down in their families. The metal has a striking silver flecked with orange ripples in the metal, giving it an usual inner gleam of flame when polished. To be given a weapon or armor made from this metal is an extremely high honor from the Kaal`Kor. This metal has a 25% to resist breakage/cleave lesser metals.
Pyrasium
Found infrequently on Ishaela and very rarely on Imarel, Pyrasium is soft, ferrous metal with a highly exothermic reaction when heat is applied to it. While this makes Pyrasium impossible to use for forging, if carefully shaved or grinded into powder, it can be used to create incredible amounts of heat, in a short period of time. This gives it a 85% chance to simply melt through common metals, and a 45% chance to melt through exotic metals short of Vocorium (providing they fail a sturdiness check). Blacksteel is the only exotic metal immune to this effect.
Starmetal
Starmetal is found from meteorites that have fallen to Imarel or Ishaela. While no more sturdy that iron, Starmetal possesses a unique property that generates a natural anti-magic field. Because of this, the only way Starmetal can be enchanted, is through the process of rune forging. Any attempt to ensorcel this metal any other way will result in failure. Of the exotic metals, Starmetal can be forged in a normal forge and does not require any special hammers or rituals. Starmetal has an innate -15% Mystic Defense, -30% vs. Arcane Magic.
Because of the small amounts of Starmetal found at any one time, it is often made into jewelry or small weapons only. While rare on both Imarel and Ishaela, large deposits are rumored to be found on the forgotten continent of Vocor. Starmetal is a shiny blue-white metal, that glows softly in darkness.
Vocorium
The metal Vocorium is an extremely rare ore that can only be found on the two remaining pieces of the destroyed moon of Vocoria; the forgotten continent of Vocor and deep within the landmasses on Ishaela where only the Kaal`Kor dare to dig. This gleaming blue-gray metal is initially somewhat soft, until tempered under intense heat, such as Dragon-Flame or Elemental Fire, whereupon the smithy has but one chance to shape it in the manner they wish, before it takes on an incredible hardness that surpasses even Divinium and Infernium.
It is said in legend, that at the beginning of Time, Kaal used this very same metal to forge his flaming war-blade Mirastheyr and his beloved Zorah's fearsome spear, Narseeya. Vocorium is extremely hard to find and extremely difficult to work with, as any mistake made in the process of creating it into anything cannot be corrected once the metal goes below a certain temperature. Once cooled, it becomes impossible to re-heat again, even under the intense heat of Elemental Fire.
Vyssaia (Spectral Steel)
Fashioned from smelting Quantyr and Infernium, along with crushed Ghaltarium and elemental water as a temper, Spectral Steel finishes as a translucent black metal, with a haze of cold blue around it, even as an ingot. In addition to having a -10% bonus to AR and MD and a 55% resistance to damage, those wielding or armored in Spectral Steel have a 75% chance to evade sorcerous detection spells. This bonus does not in any way aid skulking, save that means of sorcerous detection/alert can possibly be avoided by way of this alloy.