Next Location - Windsong Republic
Windsong was the first city founded by Humans and Moon Elves on Tal'rah as part of the peace agreement that settled tensions at the conclusion of the War of the Eternals...
A neo-Victorian Magitech Adventure RPG
The city of Am-Tasaar, like all Elvish cities on Tal`Rah was founded originally by Moon Elvish settlers before the War of the Eternals. When the war broke out, Am-Tasaar (at the time Am-Tasaar was actually called Jir-Tasaar, indicating it to be an Elvish colony) to be sacked and used as a test bed for Shar'Vaire sorcerous plagues that were tailored to kill Moon Elves. With the city purged of its population, it was left for abandoned and largely ignored by the Shar`Vaire.
At the end of the war however, Moon Elves that would eventually become the Tallis-Kah came out of hiding in the woods that surrounded Am-Tasaar and began rebuilding their ruined colony With most of their cultural, sorcerous and historical knowledge either destroyed or taken by the Shar`Vaire there was very little to do but start of scratch and Am-Tasaar's architecture reflects that, with grand vaulting marble spires, interspersed with complex tree house-like structures and pathways that are more similar to the ancient Shei tradition that the Tallis-Kah chose to return to.
Today, Am-Tasaar is a grand city aloft in the massive Kassoa Trees that populate the entire northern region of Tal`Rah. While many of the old marble mage spires still exist and are used for various purposes (mostly to store grain, much to the chagrin of their Tallis-Shae cousins), the lot of the population lives in the branches that lurk high above even the highest spire. The city serves as the meeting place for the Elders of all the other cities in the Territories and as the training grounds for both their druids and their famous archers and rangers. Many wood products come from Am-Tasaar, including some of the best bows, arrows and fighting staves money can buy. The Wild Elves of Am-Tasaar are also known to craft unusual cloaks and leather goods that offer exceptional blending with natural outdoor environments.
It should be noted as well that no other races are welcome in Am-Tasaar, save the Humans from Edgewood or diplomats and scholars from other kingdoms that have escort and permission to be there. Those who violate this standing order are slain on sight by the deadly Archers of Am-Tasaar.
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