Races

Asyndi (Shar'Vaire and Quar'Vess Clans) - by T.A. Saunders ©1997 v3.7

Racial Articles Racial Limitations

Thin-Bodied

Asyndi are not as durable as other races. Because of this, they simply are not able to take and soak physical damage as well as other races. (+5% penalty to armor rating for all Asyndi characters). NOTE: This racial trait skill cannot be buffed by any other effect, spell or augmentation, such as a tattoo or magic item.

Unavailable Classes
Berserker (Quar'Vess)
Samurai
Scythe-Witch (Shar'Vaire)

Both races are restricted to the vocations they can choose if they become adventuring types. While many Asyndi prefer magic-using professions, not all are predestined to pursue such paths in their life. However, there are a few classes that Asyndi nature simply does not allow them to follow, which varies between the two clans, as Quar'Vess are more influenced by Law and Shar'Vaire are more influenced by Chaos.

Shar'Vaire priests exist, but they are a very secretive lot and are usually worshipers of Chaotic influenced Spirits, or infernal beings. By and large, Shar'Vaire do not embrace any religion, preferring to rely on their own power, rather than a power of a deity.

Much like the Shar'Vaire, the Quar'Vess are not known for their religious faith, however significantly more Quar'Vess honor the Old Gods and the Spirits than their Shar'Vaire cousins do, further because of their close proximity and friendliness to the Tallis-Kah Elves, more than one Quar'Vess has found the path to Zorah and taken up either the druidic or ranger professions.