Next Race - Ferinal
Ferinals are a race unique within Imarel: Bipedal, sentient, and intelligent lionish humanoids. They are vaguely humanoid, greatly resembling their distant Zodasian cousins...
A neo-Victorian Magitech Adventure RPG
As the Shar'Vaire developed as a people, they began to realize that abandoning the mother and father did not diminish their power as much as they had feared it might. With this knowledge they set out across the continent of Tal`Rah, which means Heroes' Land in the Shar'Vaire tongue and founded the great city of D`Mir.
While every city the Shar'Vaire crafted with their magic was impressive, great D`Mir was a splendor that could not be easily matched. Here was constructed the first Tyridanium — a place where all sorcerous knowledge is kept and taught to those found worthy of its knowledge through a series of brutal and sometimes fatal tests.
All government was centralized at D`Mir, where the five noble houses of Shar'Vaire convened to rule as a Mageocracy. These nobles were the descendants of Hazaad's five mage-captains, as Hazaad himself died with no heir to his name. House Vhiran, House Dur`lane, House Mirsah, House Vujaii and House Lasayr comprised the five noble families that ruled over the rest of the Shar'Vaire. So long as their eldest born was trained as a spell-caster of some sort, their ascent to a ruling seat was assured.
Magic overall is the measure in which a caste system formed amongst their own kind. Every Shar'Vaire had great capacity for sorcery by birthright and were expected to nurture it. Those who chose not to and embraced other paths, that while were just as critical to a developing society, were considered less than their sorcerously-learned fellows and less opportunities were availed of them.
It really wasn't as bad as it sounds to read it; even these non-magic using Shar'Vaire still afforded themselves a decent life. They would simply never get into politics or be given lofty social rank that their magic-wielding counterparts enjoyed.
This was a time of learning, enlightenment and truth-seeking that the Shar'Vaire as a people, would not know again for several thousand years.
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