Next Prestige Race - Kal'aire
The look and build of Kal'aire varies across all species who can become Kal'aire. Half-Giants, Voraath, Kavorg and Vampires cannot become Kal'aire...
A neo-Victorian Magitech Adventure RPG
Dark Sight
Cambions are able to see in low and zero light conditions about as well as a human with a torch for roughly 160 feet.
Infernal Strength
Able to bend, break, smash or crush even highly durable materials (35%). Additionally, they gain a +10% to melee attacks due to their unusual strength.
Demonic Speed
Cambions are exceedingly faster than other mortals, even beyond Dhampir. This grants them a 65% chance to dodge one attack per round (or +10% to superior Class skill) and increased movement speed over land and while swimming.
Supernatural Durability
All Cambions have a natural -15% to be hit by melee, ranged or spell attacks. This also conveys them the ability to slowly regenerate wounds including severed limbs (taking possibly days). Decapitation is not recoverable.
Infernium Trait Immunity
Cambions cannot be permanently wounded by Infernium, though they can still be attacked by Infernium weapons successfully.
Gift of Bloodlines
The Cambion has one general and one race-specific trait from their mortal parent. (See Race page for specifics for the mortal parent's race). Meaning, a Cambion made from a Quar`Vess Asyndi could have Perceptive Sight (general Asyndi Trait) and Aura of Power (Quar`Vess specific trait).
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