Next Prestige Race - Kal'aire
The look and build of Kal'aire varies across all species who can become Kal'aire. Half-Giants, Voraath, Kavorg and Vampires cannot become Kal'aire...
A neo-Victorian Magitech Adventure RPG
Divinium Poisoning
While Cambions can be of any alignment, they are naturally allergic to Divinium because of their demonic bloodline. If exposed to it from wounds for longer than fifteen minutes, they will become weak and nauseous, but will be able to move. Longer than thirty minutes however however is enough to render a Cambion too weak to move. A half hour more, will render the Cambion unconscious. Being struck with a Divinium weapon causes blood poisoning and is treated the same way (treat as lesser Bane damage).
Infernal Wrath
In instances where a Cambion takes a critical strike or a large amount of damage (GM discretion) a Cambion has a 20% of entering a state of relentless anger that cannot be satiated till the individual(s) responsible have been defeated. The Cambion will single out that target at an additional +10% to their attack rolls (melee/ranged/magic) but then suffer the penalty of losing the -15% bonus versus attacks due to going through exceedingly drastic means to get to the individual responsible.
Unavailable Classes
Special: Cambion are able to pursue whatever career their humanoid lineage will allow them to. In other words, a Moon Elf Cambion could become a ranger, but not a Berserker but Human Cambion could become anything they wished.
Copyright © 2014 - All Rights Reserved - World of Imarel