Next Race - Golemized Human
There was no one mold for the creation of the Golemized. However, there are several things they all have in common...
A neo-Victorian Magitech Adventure RPG
Racial Summary | Appearance | Racial Abilities | Racial Limitations |
Life From the Fires | The Migration | The Culture | The Tradition |
Superhuman Strength and Agility
This allows for physical feats such as bringing down large prey and surviving in harsh conditions by means of either quickly striking or quickly hiding (+10% to all attack rolls, -35% bonus to overall armor rating for melee/range/spells, overall increased movement speed).
Demon Sense
Having been born of the Cataclysm, a natural (unnatural) enemy of the Ferinal were the fiends the Cataclysm created. This was an ability developed over time; if a fiend wandered in their direction, the Ferinals are alerted to it through a deep-seeded feeling, and can therefore raise the appropriate defenses (55% chance to detect any infernal being, must be actively searching).
Uncanny Escape
Ferinals are extremely agile and dexterous creatures, as such they have the natural ability to evade any missile attack, save for those conducted at point blank range. Additionally Ferinals can dodge most melee attacks with the same proficiency, providing the attacker does not possess some form of super-human speed (55% to evade one attack per round and must forgo all other attacks that round).
Physical Hardiness
While Ferinals cannot regenerate, their physical durability is such that it is incredibly hard to injure them by normal means. Even shooting one with a flintlock at close range, providing you hit the deft Ferinal is by no means a guarantee for a kill. With a powerful heart and vascular system, they are able to maintain long chases as well, making them greatly feared adversaries whilst fleeing from them. This physical hardiness also makes them resilient to most natural diseases and poisons, though this does not confer immunity (85% to resist all poison/toxin based attacks, 60% to ignore crippling effects for 1d4 rounds).
Extraordinary Stealth
It is within the feline nature to be both extremely silent in movement and instinctively be able to hide themselves both in dark places and in plain sight. For that reason, Ferinals are unsurpassed in their hiding and sneaking capabilities, regardless of the environment (85% base Stealth).
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