Next Race - Golemized Human
There was no one mold for the creation of the Golemized. However, there are several things they all have in common...
A neo-Victorian Magitech Adventure RPG
Racial Summary | Appearance | Racial Abilities | Racial Limitations |
Life From the Fires | The Migration | The Culture | The Tradition |
Inability to Use Arcane Magic
Because they were created from the strongest chaotic magic possible, no Ferinal is willing to submit themselves to the use of magic that does not come from a divine source. Whether or not they can actually wield arcane magic is actually unknown since tribal law forbids it (-15% to any attack roll using an arcane weapon or item).
Susceptibility to Arcane Magic
Likewise, as they were created by the destructive force of the Cataclysm, Ferinals are incredibly susceptible to magic.If exposed to it from wounds for longer than fifteen minutes, they will become weak and nauseous, but will be able to move. Longer than thirty minutes however however is enough to render a Ferinal too weak to move. A half hour more, will render the Ferinal unconscious. Being struck with an arcane weapon or spell with lasting effects causes blood poisoning and is treated the same way (treat as lesser Bane damage).
Unavailable Classes:
Knight
Mage
Seer (witch/warlock)
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