Treasures

Exotic Weapons and Enchantments - by T.A. Saunders ©2013 v1.0

Weapon Types, Hit Bonuses & Effects

Weapon Type

Max hit %

Enhancement Bonus

Weapon Effect Type

One-handed melee weapon (also includes one-handed spell foci such as wands and scepters)

+30%

+20%

Elemental, Radiant, Entropic, Divine, Infernal, Crippling, Attack Speed, Deflection, Crushing, Rending

Two-Handed melee weapon (also includes two-handed spell foci such as staves.)

+60%

+30%

Elemental, Radiant, Entropic, Divine, Infernal, Crippling, Attack Speed, Deflection, Crushing, Rending

Thrown Weapon

(Includes bombs, grenados, throwing knives, and any other weapon thrown to cause harm without a launcher.)

+25%

+15%

Elemental, Radiant, Entropic, Divine, Infernal, Crippling and Puncturing.

One-handed Projectile Weapon

(Includes pistols and hand crossbows)

+25%

+15%

Attack Speed, Enhanced Range, Self-Replenishing Ammunition

Two-Handed Projectile Weapon

(Includes bows, crossbows, rifles, shotguns, and other launchers.)

+40%

+20%

Attack Speed, Enhanced Range, Self-Replenishing Ammunition

Ammunition

(Arrows, bolts, bullets, scattershot)

+15%

+20%

Elemental, Radiant, Entropic, Divine, Infernal, Crippling, and Puncturing.

Siege/Assault Weapon

(Includes chain guns, cannons, siege engines and war-hulk systems.)

+40%

+20%

Elemental, Radiant, Entropic, Divine, Infernal, Crippling, Puncturing, Crushing and Explosive.