Next Treasure - Farwind Discs
Farwind Discs are a creation of the Quar'Vess magi of the city they are named after, Farwind...
A neo-Victorian Magitech Adventure RPG
Leatherworking | |
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Bashrah Leather | +10% to hit, 25% chance to stun for 1d4+1 rounds. |
Lasher Leather | +10 to hit, +15% armor rating penalty vs. target. |
Stoneworking | |
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Quantyr | +10% to hit, +10% to wearer's spell hit percentage. |
Ghaltarium | +15% to-hit, 50% chance to cause a life draining effect |
Vocorian Obsidian | +10% to overall hit percentage, + |
Carpentry | |
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Ashwood | +5% to overall hit percentage |
Hirsalis | +15% to overall hit percentage, +15% to divine spell hit, 15% resistance to breakage. |
Taijuni Ambrawood | +10% overall hit percentage, +15% to-hit out of phase and incorporeal beings, 25% resistance to breakage. |
Kassoa | +10% to overall hit percentage. |
Fogora | +5% to overall hit percentage, 15% resistance to breakage. |
Quivyni Snakewood | +10% to overall hit percentage, +10% mystic/arcane spell hit. |
Shalzaari Yew | +5% to overall hit percentage, +20% ranged hit percentage. |
Smithing (Including Gunsmithing) | |
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Aranium | +25% to overall hit percentage, 85% resistance to breakage. 50% chance to cleave (checked once per round.) |
Blacksilver | +10% vs. Vampire/Extraplanar creatures. |
Blacksteel | +7% to hit, 14% vs. Fire Elemental/Fire-Born Creatures, conveys 20% Magical Fire Resistance. |
Boromandite | +5% to hit, +10% to hit vs. Fire Elemental/Fire-Born Creatures. |
Divinium | +15% vs. Undead and Infernal Creatures. 50% resist weapon breakage. |
Dracothyrium | +12% to overall hit percentage, +24% to hit vs Dragons and dragon-kin. 52% resist breakage. |
Etherium | +10 to hit, +20% Armor Rating Penalty vs. target. Weapon color can be altered. |
Glanthium | +15% to overall hit percentage, 55% resist breakage. Self repairing in 1d4 days. |
Infernium | +15% vs. Fae and Divine Creatures. 50% to resist weapon breakage. Wounds can only be healed by mystic or arcane means. |
Indarium | +18% to overall hit percentage, +36% vs undead or infernal beings. 55% resist breakage. 65% chance to burn infernals/undead with divine fire for 1d4 rounds, checked once per round. |
Iradium | +20% vs Will-Shapers. 75% chance to negate Will-Shaping for 1d4+1 rounds (checked once per round). |
Kaalcite | +12% to hit, 25% resist to weapon breakage. |
Lisyrium | +30% to overall hit percentage, 25% resistance to breakage. Can deflect targeted magic back at caster using wielders base block/deflection score. |
Niraethecite | +12% to overall hit percentage, 24% vs Niraethian creatures. 52% resist breakage. 75% chance to halt niraethian regeneration. |
Quantyr | +10% to hit, +10% to wearer's spell hit percentage. |
Starmetal | +20% vs Arcane/Mystic casters. 75% chance to negate Arcane/Mystic for 1d4+1 rounds (checked once per round). |
Thilidiym (Moonsteel) | +15% to hit, 30% chance to reflect spells on Deflect/Block/Parry/Riposte. |
Vocorium | +25% to hit, 50% resist weapon breakage. |
Xirorym | +40% to hit , +75% armor rating penalty on a successful hit (check once per round), 75% resist to armor damage. |
Xosium | +18% to overall hit percentage, +36 vs celestials and fae, 55% resistant to breakage. Wounds can only be healed by arcane means. |
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