Next Guide - Event Points Guide
World of Imarel role-play takes place in a persistent world with the actions of players sometimes heavily altering their immediate environment...
A neo-Victorian Magitech Adventure RPG
This is usually the part of character creation that confuses most players, and may require a little more assistance from a staff member. Usually, when examining a character sheet for approval, this is where staff focus most of their attention, so most often if there is an error in math.
Total Hit : This is, as the name suggests, the character's total hit score, recorded as a percent. Base to-hit scores for each class can be found here (contained in the chart in Section 2) Hit is calculated as follows :
Base Class Hit+Racial Bonuses+Class Bonuses+Weapon Skills+Equipment Bonuses = Total Hit.
Armor Rating : A measure of a character's armor defenses, against physical and some magical attacks. This is expressed as a negative. The 'Base' AR is 0. This is calculated as follows :
Equipment Bonuses + Racial Bonuses + Class Bonuses = AR
Mystic Defense : Is a measure of a character's ability to resist certain magical attacks. Like AR, MD is expressed as a negative, and the Base score is 0. This is calculated as follows :
Equipment Bonuses + Racial Bonuses + Class Bonuses = MD
Evasion/Dodge : A measure of a character's ability to get out of the way of an attack. This is an action that is attempted and consumes the round following an attack, unless otherwise stated by the GM running the event. It is calculated as follows, and represented as a positive :
Racial Abilities + Class Abilities + Equipment Bonuses = Evasion
Block/Deflection : A measure of a character's ability to block or deflect an incoming attack, provided an appropriate piece of equipment is being held to do so. It is calculated as follows, and represented as a positive :
Class Abilities + Equipment Bonuses = Block/Deflection
Skulk/Camo/Hide : A measure of a character's ability to be sneaky. Each of these three abilities is a little different, but most of the time the result is mostly the same. It is calculated as follows, and represented as a positive.
Class Abilities + Racial Abilities + Equipment Bonuses = Skulk/Camo/Hide
Non-Race/Class Bonuses : This is for any other miscellaneous abilities, often gained through RP or a substitute for event loot on rare occasions.
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