Next Guide - Unarmed Combat
Part of World of Imarel role-play is that eventually your character will have to punch somebody out...
A neo-Victorian Magitech Adventure RPG
Summary | Weapon Skills and Proficiencies | Non Weapon Skills | Tradeskills |
Novice: The novice can craft/identify/research simple items. (65% chance). 2 EP
Adept: The adept can craft/identify/research items of uncommon quality. (70% chance). 4 EP
Journeyman: The journeyman can craft/identify/research items of unusual magic quality. (75% chance). 8 EP
Master: The master can craft/identify/research items of high magical quality. (80% chance) Additionally, these items may have extra bonuses due to overall quality. (15% chance). 16 EP
Grand Master: The Grand Master can craft/identify/research items of peerless magical quality (85% chance). Additionally, these items may have extra bonuses due to overall quality. (25% chance). If the quality roll is made, there is then a chance if the item in question is a crafted item, that it could be sentient* (15% chance). 32 EP
Legendary: The Legendary craftsperson can craft/identify/research items of peerless magical quality (95% chance). These items may have extra bonuses due to overall quality. (35% chance). If the quality roll is made, there is then a chance if the item in question is a crafted item, that it could be sentient* (20% chance). Additionally, the Legendary craftsperson is capable of creating artifact-grade weapons, allowing maximum possible bonuses (50%) and one re-roll per month on a possible botched item. (Prerequisite: May only have one trade skill, for the assumption the character has spent their whole lives becoming the pinnacle of their craft). 64 EP
* Certain grandmaster works cannot attain sentience or will require GM approval. Also, items that give bonuses to crafting do not give bonuses to sentience unless otherwise specified.
**Sentience can not be attained on rerolled attempts.
*** Instead of sentient food or drink, the Chef creates permanent stat-gain food or drink.
**** Instead of finding sentient treasure, the Treasure Hunter will find a unique or lore magic item.
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